fileFormatVersion: 2 guid: b30f7e3f787b3dc49baf7154b3985955 ModelImporter: serializedVersion: 22 fileIDToRecycleName: 100000: B_L_Hand 100002: B_L_Forearm 100004: B_L_UpperArm 100006: B_Spine1 100008: B_R_Foot 100010: B_Prop1 100012: PositionLocator 100014: Mesh_Soldier_A 100016: //RootNode 100018: B_R_Hand 100020: B_R_Forearm 100022: B_R_UpperArm 100024: B_Head 100026: B_L_Thigh 100028: B_L_Calf 100030: B_L_Finger1 100032: B_L_Foot 100034: B_R_Calf 100036: B_Spine 100038: B_Pelvis 100040: B_L_Finger11 100042: B_L_Finger01 100044: B_L_Finger0 100046: B_R_Finger0 100048: B_R_Finger1 100050: B_R_Finger01 100052: B_R_Finger11 100054: B_R_Thigh 100056: AK47 100058: B_L_Clavicle 100060: B_L_Toe 100062: B_Neck 100064: B_R_Clavicle 100066: B_R_Toe 100068: Bip01 100070: Bip01 Footsteps 100072: Bip01 Head 100074: Bip01 HeadNub 100076: Bip01 L Calf 100078: Bip01 L Clavicle 100080: Bip01 L Finger0 100082: Bip01 L Finger01 100084: Bip01 L Finger0Nub 100086: Bip01 L Finger1 100088: Bip01 L Finger11 100090: Bip01 L Finger1Nub 100092: Bip01 L Foot 100094: Bip01 L Forearm 100096: Bip01 L Hand 100098: Bip01 L Thigh 100100: Bip01 L Toe0 100102: Bip01 L Toe0Nub 100104: Bip01 L UpperArm 100106: Bip01 Neck 100108: Bip01 Pelvis 100110: Bip01 Prop1 100112: Bip01 R Calf 100114: Bip01 R Clavicle 100116: Bip01 R Finger0 100118: Bip01 R Finger01 100120: Bip01 R Finger0Nub 100122: Bip01 R Finger1 100124: Bip01 R Finger11 100126: Bip01 R Finger1Nub 100128: Bip01 R Foot 100130: Bip01 R Forearm 100132: Bip01 R Hand 100134: Bip01 R Thigh 100136: Bip01 R Toe0 100138: Bip01 R Toe0Nub 100140: Bip01 R UpperArm 100142: Bip01 Spine 100144: Bip01 Spine1 100146: Chaingun 100148: MissileLauncher 100150: Soldier_Mesh 100152: USP 100154: B_L_Finger02 100156: B_L_Finger12 100158: B_L_Finger2 100160: B_L_Finger21 100162: B_L_Finger22 100164: B_L_Finger3 100166: B_L_Finger31 100168: B_L_Finger32 100170: B_L_Finger4 100172: B_L_Finger41 100174: B_L_Finger42 100176: B_L_Toe0 100178: B_R_Finger02 100180: B_R_Finger12 100182: B_R_Finger2 100184: B_R_Finger21 100186: B_R_Finger22 100188: B_R_Finger3 100190: B_R_Finger31 100192: B_R_Finger32 100194: B_R_Finger4 100196: B_R_Finger41 100198: B_R_Finger42 100200: B_R_Toe0 100202: B_Spine2 100204: Motion 100206: RPG-Character-Mesh 100208: Exporter 100210: Tape001 100212: Tape001.Target 400000: B_L_Hand 400002: B_L_Forearm 400004: B_L_UpperArm 400006: B_Spine1 400008: B_R_Foot 400010: B_Prop1 400012: PositionLocator 400014: Mesh_Soldier_A 400016: //RootNode 400018: B_R_Hand 400020: B_R_Forearm 400022: B_R_UpperArm 400024: B_Head 400026: B_L_Thigh 400028: B_L_Calf 400030: B_L_Finger1 400032: B_L_Foot 400034: B_R_Calf 400036: B_Spine 400038: B_Pelvis 400040: B_L_Finger11 400042: B_L_Finger01 400044: B_L_Finger0 400046: B_R_Finger0 400048: B_R_Finger1 400050: B_R_Finger01 400052: B_R_Finger11 400054: B_R_Thigh 400056: AK47 400058: B_L_Clavicle 400060: B_L_Toe 400062: B_Neck 400064: B_R_Clavicle 400066: B_R_Toe 400068: Bip01 400070: Bip01 Footsteps 400072: Bip01 Head 400074: Bip01 HeadNub 400076: Bip01 L Calf 400078: Bip01 L Clavicle 400080: Bip01 L Finger0 400082: Bip01 L Finger01 400084: Bip01 L Finger0Nub 400086: Bip01 L Finger1 400088: Bip01 L Finger11 400090: Bip01 L Finger1Nub 400092: Bip01 L Foot 400094: Bip01 L Forearm 400096: Bip01 L Hand 400098: Bip01 L Thigh 400100: Bip01 L Toe0 400102: Bip01 L Toe0Nub 400104: Bip01 L UpperArm 400106: Bip01 Neck 400108: Bip01 Pelvis 400110: Bip01 Prop1 400112: Bip01 R Calf 400114: Bip01 R Clavicle 400116: Bip01 R Finger0 400118: Bip01 R Finger01 400120: Bip01 R Finger0Nub 400122: Bip01 R Finger1 400124: Bip01 R Finger11 400126: Bip01 R Finger1Nub 400128: Bip01 R Foot 400130: Bip01 R Forearm 400132: Bip01 R Hand 400134: Bip01 R Thigh 400136: Bip01 R Toe0 400138: Bip01 R Toe0Nub 400140: Bip01 R UpperArm 400142: Bip01 Spine 400144: Bip01 Spine1 400146: Chaingun 400148: MissileLauncher 400150: Soldier_Mesh 400152: USP 400154: B_L_Finger02 400156: B_L_Finger12 400158: B_L_Finger2 400160: B_L_Finger21 400162: B_L_Finger22 400164: B_L_Finger3 400166: B_L_Finger31 400168: B_L_Finger32 400170: B_L_Finger4 400172: B_L_Finger41 400174: B_L_Finger42 400176: B_L_Toe0 400178: B_R_Finger02 400180: B_R_Finger12 400182: B_R_Finger2 400184: B_R_Finger21 400186: B_R_Finger22 400188: B_R_Finger3 400190: B_R_Finger31 400192: B_R_Finger32 400194: B_R_Finger4 400196: B_R_Finger41 400198: B_R_Finger42 400200: B_R_Toe0 400202: B_Spine2 400204: Motion 400206: RPG-Character-Mesh 400208: Exporter 400210: Tape001 400212: Tape001.Target 2300000: Mesh_Soldier_A 2300002: AK47 2300004: Chaingun 2300006: MissileLauncher 2300008: USP 3300000: Mesh_Soldier_A 3300002: AK47 3300004: Chaingun 3300006: MissileLauncher 3300008: USP 4300000: Mesh_Soldier_A 4300002: AK47 4300004: MissileLauncher 4300006: USP 4300008: Chaingun 4300010: Soldier_Mesh 4300012: RPG-Character-Mesh 7400000: Unarmed-Strafe-Forward-Right 9500000: //RootNode 11100000: //RootNode 13700000: Soldier_Mesh 13700002: RPG-Character-Mesh 2186277476908879412: ImportLogs externalObjects: {} materials: importMaterials: 0 materialName: 0 materialSearch: 1 materialLocation: 0 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: "\nClip 'Take 001' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'B_Spine' has translation animation that will be discarded.\n\t'B_Spine2' is inbetween humanoid transforms and has rotation animation that will be discarded.\n" animationRetargetingWarnings: "\nRetargeting quality report for clip 'Take 001':\n\tLeftUpperArm average position error 13.4 mm and maximum position error 16.2 mm at time 0:12 (50.0%) Frame 12\n\tLeftLowerArm average position error 14.7 mm and maximum position error 17.9 mm at time 0:12 (50.0%) Frame 12\n\tLeftHand average position error 14.5 mm and maximum position error 18.6 mm at time 0:12 (50.0%) Frame 12\n\tRightUpperArm average position error 11.0 mm and maximum position error 14.3 mm at time 0:12 (50.0%) Frame 12\n\tRightLowerArm average position error 8.4 mm and maximum position error 13.4 mm at time 0:12 (50.0%) Frame 12\n\tRightHand average position error 12.9 mm and maximum position error 18.2 mm at time 0:12 (50.0%) Frame 12\n\tHead average position error 36.0 mm and maximum position error 37.9 mm at time 0:12 (50.0%) Frame 12\n" animationDoRetargetingWarnings: 1 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: - serializedVersion: 16 name: Unarmed-Strafe-Forward-Right takeName: Take 001 firstFrame: 0 lastFrame: 24 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 0 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: - time: 0 functionName: FootL data: objectReferenceParameter: {instanceID: 0} floatParameter: 0 intParameter: 0 messageOptions: 0 - time: 0.51181436 functionName: FootR data: objectReferenceParameter: {instanceID: 0} floatParameter: 0 intParameter: 0 messageOptions: 0 transformMask: - path: weight: 1 - path: Motion weight: 1 - path: Motion/B_Pelvis weight: 1 - path: Motion/B_Pelvis/B_L_Thigh weight: 1 - path: Motion/B_Pelvis/B_L_Thigh/B_L_Calf weight: 1 - path: Motion/B_Pelvis/B_L_Thigh/B_L_Calf/B_L_Foot weight: 1 - path: Motion/B_Pelvis/B_L_Thigh/B_L_Calf/B_L_Foot/B_L_Toe0 weight: 1 - path: Motion/B_Pelvis/B_R_Thigh weight: 1 - path: Motion/B_Pelvis/B_R_Thigh/B_R_Calf weight: 1 - path: Motion/B_Pelvis/B_R_Thigh/B_R_Calf/B_R_Foot weight: 1 - path: Motion/B_Pelvis/B_R_Thigh/B_R_Calf/B_R_Foot/B_R_Toe0 weight: 1 - path: Motion/B_Pelvis/B_Spine weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger0 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger0/B_L_Finger01 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger0/B_L_Finger01/B_L_Finger02 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger1 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger1/B_L_Finger11 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger1/B_L_Finger11/B_L_Finger12 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger2 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger2/B_L_Finger21 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger2/B_L_Finger21/B_L_Finger22 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger3 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger3/B_L_Finger31 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger3/B_L_Finger31/B_L_Finger32 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger4 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger4/B_L_Finger41 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger4/B_L_Finger41/B_L_Finger42 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_Neck weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_Neck/B_Head weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger0 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger0/B_R_Finger01 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger0/B_R_Finger01/B_R_Finger02 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger1 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger1/B_R_Finger11 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger1/B_R_Finger11/B_R_Finger12 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger2 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger2/B_R_Finger21 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger2/B_R_Finger21/B_R_Finger22 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger3 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger3/B_R_Finger31 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger3/B_R_Finger31/B_R_Finger32 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger4 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger4/B_R_Finger41 weight: 1 - path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger4/B_R_Finger41/B_R_Finger42 weight: 1 - path: RPG-Character-Mesh weight: 1 maskType: 1 maskSource: {fileID: 101100000, guid: 4ebc95c8618479f4d8251c7dafa10029, type: 2} additiveReferencePoseFrame: 0 isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 0.01 meshCompression: 0 addColliders: 0 importVisibility: 0 importBlendShapes: 1 importCameras: 0 importLights: 0 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 preserveHierarchy: 0 indexFormat: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 2 tangentImportMode: 2 normalCalculationMode: 0 importAnimation: 1 copyAvatar: 1 humanDescription: serializedVersion: 2 human: - boneName: B_Pelvis humanName: Hips limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Thigh humanName: LeftUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Thigh humanName: RightUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Calf humanName: LeftLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Calf humanName: RightLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Foot humanName: LeftFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Foot humanName: RightFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Spine humanName: Spine limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Spine1 humanName: Chest limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Neck humanName: Neck limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_Head humanName: Head limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Clavicle humanName: LeftShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Clavicle humanName: RightShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_UpperArm humanName: LeftUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_UpperArm humanName: RightUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Forearm humanName: LeftLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Forearm humanName: RightLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Hand humanName: LeftHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Hand humanName: RightHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Toe0 humanName: LeftToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_R_Toe0 humanName: RightToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger0 humanName: Left Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger01 humanName: Left Thumb Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger02 humanName: Left Thumb Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger1 humanName: Left Index Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: B_L_Finger11 humanName: Left Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 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