using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; [NetworkSettings(channel = 0, sendInterval = 0)] public class serverStartMenu : NetworkBehaviour { public TrafficController traffic; public tweetPoller tweet; public InputField trafficAddress; public InputField eventAddress; public GameObject next; public NetworkManager network; public void createServer () { if(trafficAddress.text != "") traffic.url = trafficAddress.text; if (eventAddress.text != "") tweet.url = eventAddress.text; network.StartServer(); gameObject.SetActive(false); next.SetActive(true); } }