RELEASE NOTES **Version**: 1.3.0f1 **Version**: 1.3.0b3 FIXES * ConvertToPrefab: fix Mesh Collider not pointing to exported mesh after converting * FbxExporter: fix so "Compatible Naming" doesn't modify scene on export **Version**: 1.3.0b2 NEW FEATURES * Unity3dsMaxIntegration: Allow multi file import * Unity3dsMaxIntegration: Allow multi file export by scene selection **Version**: 1.3.0b1 NEW FEATURES * FbxExporter: Export animation clips from Timeline * FbxExportSettings: Added new UI to set export settings * FbxExportSettings: Added option to transfer transform animation on export * FbxExporterSettings: Added option to export model only * FbxExporterSettings: Added option to export animation only * FbxExporterSettings: Added option not to export animation on skinned meshes * FbxExportSettings: Added option to export meshes without renderers * FbxExportSettings: Added LOD export option * UnityMayaIntegration: Allow multi file import * UnityMayaIntegration: Allow multi file export by scene selection * FbxPrefabAutoUpdater: new UI to help manage name changes FIXES * FbxExporter: link materials to objects connected to mesh instances * FbxExporter: export meshes in model prefab instances as mesh instances in fbx * ConvertToPrefab: Don't re-export fbx model instances * FbxExportSettings: fix console error on Mac when clicking "Install Unity Integration" * FbxExporter: fix so animating spot angle in Unity animates cone angle in Maya (not penumbra) * FbxExporter: export correct rotation order (xyz) for euler rotation animations (previously would export as zxy) **Version**: 1.3.0a1 NEW FEATURES * FbxExporter: Added support for exporting Blendshapes * FbxExporter: Added support for exporting SkinnedMeshes with legacy and generic animation * FbxExporter: Added support for exporting Lights with animatable properties (Intensity, Spot Angle, Color) * FbxExporter: Added support for exporting Cameras with animatable properties (Field of View) * FbxExporter: added ability to export animation on transforms FIXES * fix Universal Windows Platform build errors Error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only. **Version**: 1.2.0b1 NEW FEATURES * Added Maya LT one button import/export * Added Camera export support **Version**: 1.1.0b1 NEW FEATURES * Added 3ds Max one button import/export FIXES * Fix so Object references aren't lost when using Convert to Linked Prefab Instance * Fix Maya Integration dropdown not appearing in the Export Settings **Version**: 1.0.0b1 NEW FEATURES * Ability to export fbx files from Unity * Convert to linked prefab to create a prefab that auto-updates with the linked fbx * Maya one button import/export