using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; [NetworkSettings(channel = 0, sendInterval = 0)] public class clientMenu : NetworkBehaviour { public TrafficController traffic; public Text errorField; public GameObject next; public bool hasStarted = false; public NetworkManager network; public void joinServer (string address) { network.networkAddress = address; network.StartClient(); errorField.text = "Connecting..."; } }