#ifndef MEDIATOR_H #define MEDIATOR_H #include /// Setup the drivers, and business layer objects and their relations /// It is kind of a very basic dependency injection. void setupConnections(); /// Start drawing frames and ticking objects void startGame(); /// Increase or decrease the contrast (brightness) of the display /// by the given value /// The contrast can be any number between 0 and 255. /// The function automatically clamps the contrast. void changeDisplayContrast(int8_t by); #endif