import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'; import { createRequire } from 'node:module'; const { CreateObjectsCommand, DeleteObjectsCommand, PropertyUpdatesForObjects, RemoteCallsForObjects, RemoteCallsForObject, RemoteCall, UpdatePropertyCommand, CharacterTeam, } = createRequire(import.meta.url)('../shared/lib/main.js'); import { GameObjectContainer } from '../frontend/src/scripts/objects/game-object-container'; import { PlanetView } from '../frontend/src/scripts/objects/types/planet-view'; import { serverTimeline } from '../frontend/src/scripts/helper/server-timeline'; import { LinearInterpolator } from '../frontend/src/scripts/helper/interpolators/linear-interpolator'; import { ProjectileView } from '../frontend/src/scripts/objects/types/projectile-view'; vi.mock('../frontend/node_modules/sdf-2d', () => ({ CircleLight: class { constructor( public center: number[], public color: number[], public intensity: number, ) {} }, })); vi.mock('../frontend/src/scripts/objects/types/camera', () => ({ Camera: class { draw() {} follow() {} }, })); vi.mock('../frontend/src/scripts/objects/types/planet-view', () => ({ PlanetView: class { beforeDestroy = vi.fn(); render = vi.fn(); processRemoteCalls = vi.fn(); step() {} constructor(public id: number) {} }, })); vi.mock('../frontend/src/scripts/feedback-hud', () => ({ FeedbackHud: {} })); let nowMs = 0; beforeEach(() => { nowMs = 0; vi.spyOn(performance, 'now').mockImplementation(() => nowMs); serverTimeline.reset(); }); describe('remote effects', () => { it('plays remote effects on the render timeline and local feedback immediately', () => { const container = new GameObjectContainer({} as never); const remote = new PlanetView(1, []); const local = { id: 2, health: 100, position: [0, 0], snapshotStrength: 80, step() {}, processRemoteCalls: vi.fn(), }; container.handleCommand(new CreateObjectsCommand([remote, local])); container.player = local as never; const calls = [new RemoteCall('onShoot', [40])]; container.handleCommand( new RemoteCallsForObjects([ new RemoteCallsForObject(remote.id, calls), new RemoteCallsForObject(local.id, calls), ]), ); container.handleCommand(new PropertyUpdatesForObjects([], 5)); expect(local.processRemoteCalls).toHaveBeenCalledWith(calls); step(0); container.step(0); expect(remote.processRemoteCalls).not.toHaveBeenCalled(); step(0.11); container.step(0); expect(remote.processRemoteCalls).toHaveBeenCalledWith(calls); }); it('discards queued effects when a view is replaced or the game resets', () => { const container = new GameObjectContainer({} as never); const original = new PlanetView(1, []); container.handleCommand(new CreateObjectsCommand([original])); container.handleCommand( new RemoteCallsForObjects([ new RemoteCallsForObject(1, [new RemoteCall('onFlipped', ['red'])]), ]), ); container.handleCommand(new PropertyUpdatesForObjects([], 5)); const replacement = new PlanetView(1, []); container.handleCommand(new CreateObjectsCommand([replacement])); container.handleCommand(new PropertyUpdatesForObjects([], 5.04)); step(0.3); container.step(0); expect(original.processRemoteCalls).not.toHaveBeenCalled(); expect(replacement.processRemoteCalls).not.toHaveBeenCalled(); container.handleCommand( new RemoteCallsForObjects([ new RemoteCallsForObject(1, [new RemoteCall('onFlipped', ['blue'])]), ]), ); container.reset(); container.step(0); expect(replacement.processRemoteCalls).not.toHaveBeenCalled(); }); }); afterEach(() => vi.restoreAllMocks()); const step = (deltaSeconds: number) => { nowMs += deltaSeconds * 1000; serverTimeline.step(deltaSeconds); }; describe('snapshot object lifetime', () => { it('keeps creation and deletion aligned with the delayed render timeline', () => { const container = new GameObjectContainer({} as never); const planet = new PlanetView(1, []); container.handleCommand(new CreateObjectsCommand([planet])); container.handleCommand(new PropertyUpdatesForObjects([], 5)); step(0); container.render({} as never, {} as never, true); expect(planet.render).not.toHaveBeenCalled(); step(0.11); container.render({} as never, {} as never, true); expect(planet.render).toHaveBeenCalledOnce(); container.handleCommand(new DeleteObjectsCommand([1])); container.handleCommand(new PropertyUpdatesForObjects([], 5.2)); container.step(0); expect(planet.beforeDestroy).not.toHaveBeenCalled(); step(0.3); container.step(0); expect(planet.beforeDestroy).toHaveBeenCalledOnce(); expect(container.planets).toHaveLength(0); }); it('does not delete a replacement when an object re-enters before delayed retirement', () => { const container = new GameObjectContainer({} as never); const original = new PlanetView(1, []); container.handleCommand(new CreateObjectsCommand([original])); container.handleCommand(new PropertyUpdatesForObjects([], 5)); step(0); container.handleCommand(new DeleteObjectsCommand([1])); container.handleCommand(new PropertyUpdatesForObjects([], 5.04)); const replacement = new PlanetView(1, []); container.handleCommand(new CreateObjectsCommand([replacement])); container.handleCommand(new PropertyUpdatesForObjects([], 5.08)); step(0.3); container.step(0); container.render({} as never, {} as never, true); expect(original.beforeDestroy).toHaveBeenCalledOnce(); expect(replacement.beforeDestroy).not.toHaveBeenCalled(); expect(replacement.render).toHaveBeenCalledOnce(); expect(container.planets).toEqual([replacement]); }); }); describe('remote render timeline', () => { it('samples projectile strength on the server timeline, including slowed fading', () => { const projectile = new ProjectileView(1, [0, 0] as never, 10, CharacterTeam.red, 100); serverTimeline.onSnapshot(5); projectile.updateProperty(new UpdatePropertyCommand('strength', 100, -10)); serverTimeline.onSnapshot(5.2); projectile.updateProperty(new UpdatePropertyCommand('strength', 98, -10)); step(0); projectile.step(2); expect(projectile.strength).toBeCloseTo(99, 6); expect([...projectile.center]).toEqual([0, 0]); }); it('does not accumulate an extra frame of lead while chasing its target', () => { serverTimeline.onSnapshot(10); step(0); for (let i = 0; i < 600; i++) step(1 / 60); expect(serverTimeline.renderTime).toBeCloseTo(19.9, 8); }); it('interpolates positions and bounds extrapolation while snapshots are missing', () => { const position = new LinearInterpolator(0); serverTimeline.onSnapshot(10); position.addFrame(0, 100); serverTimeline.onSnapshot(10.1); position.addFrame(10, 100); step(0); step(0.05); expect(position.getValue(0.05)).toBeCloseTo(5, 6); step(0.4); expect(position.getValue(0.4)).toBeCloseTo(16, 6); }); it('ages a new snapshot from its arrival, not the beginning of the render frame', () => { nowMs = 15; serverTimeline.onSnapshot(10); nowMs = 16; serverTimeline.step(0.016); expect(serverTimeline.renderTime).toBeCloseTo(9.901, 6); }); });