import { FrameBuffer } from './frame-buffer'; export class DefaultFrameBuffer extends FrameBuffer { constructor(gl: WebGL2RenderingContext) { super(gl); this.frameBuffer = null; this.setSize(); } public setSize() { super.setSize(); if (this.gl.canvas.width !== this.size.x || this.gl.canvas.height !== this.size.y) { this.gl.canvas.width = this.size.x; this.gl.canvas.height = this.size.y; } } }