import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'; import { CharacterBase, CharacterTeam, Circle, CreateObjectsCommand, DeleteObjectsCommand, GameObject, PropertyUpdatesForObjects, RemoteCall, RemoteCallsForObject, RemoteCallsForObjects, } from '../frontend/node_modules/shared'; import { GameObjectContainer } from '../frontend/src/scripts/objects/game-object-container'; import { PlanetView } from '../frontend/src/scripts/objects/types/planet-view'; import { serverTimeline } from '../frontend/src/scripts/helper/server-timeline'; vi.mock('../frontend/src/scripts/objects/types/camera', () => ({ Camera: class { draw() {} follow() {} }, })); vi.mock('../frontend/src/scripts/objects/types/planet-view', () => ({ PlanetView: class { beforeDestroy = vi.fn(); render = vi.fn(); processRemoteCalls = vi.fn(); step() {} constructor(public id: number) {} }, })); vi.mock('../frontend/src/scripts/sound-handler', () => ({ SoundHandler: { play: vi.fn() }, Sounds: {}, })); vi.mock('../frontend/src/scripts/feedback-hud', () => ({ FeedbackHud: {} })); let nowMs = 0; beforeEach(() => { nowMs = 0; vi.spyOn(performance, 'now').mockImplementation(() => nowMs); serverTimeline.reset(); }); afterEach(() => vi.restoreAllMocks()); function character(id = 1) { const pose = new Circle([0, 0], 10); const object = new CharacterBase( id, 'Remote player', 0, 0, CharacterTeam.red, 100, pose, pose, pose, ); return Object.assign(object, { step: vi.fn(), render: vi.fn(), beforeDestroy: vi.fn(), setHealth: vi.fn((health: number) => (object.health = health)), onShoot: vi.fn(), onDie: vi.fn(), }); } function calls( container: GameObjectContainer, id: number, ...entries: Array<[string, ...unknown[]]> ) { container.handleCommand( new RemoteCallsForObjects([ new RemoteCallsForObject( id, entries.map(([name, ...args]) => new RemoteCall(name, args)), ), ]), ); } function snapshot(container: GameObjectContainer, timestamp: number) { nowMs = (timestamp - 5) * 1000; container.handleCommand(new PropertyUpdatesForObjects([], timestamp)); } function retained(container: GameObjectContainer) { return container as unknown as { objects: Map; deleteAt: Map; remoteCalls: Array<{ object: unknown }>; }; } describe('suspended rendering', () => { it('bounds deleted views and effect batches as snapshots arrive without frames', () => { const container = new GameObjectContainer({} as never); const survivor = character(); container.handleCommand(new CreateObjectsCommand([survivor])); const deleted: PlanetView[] = []; for (let i = 0; i < 1000; i++) { const object = new PlanetView(i + 100, []); deleted.push(object); container.handleCommand(new CreateObjectsCommand([object])); calls(container, survivor.id, ['onShoot', 40]); container.handleCommand(new DeleteObjectsCommand([object.id])); snapshot(container, 5 + i * 0.04); expect(container.planets.length).toBeLessThanOrEqual(15); expect(retained(container).objects.size).toBeLessThanOrEqual(16); expect(retained(container).deleteAt.size).toBeLessThanOrEqual(15); expect(retained(container).remoteCalls.length).toBeLessThanOrEqual(15); } expect(deleted[0].beforeDestroy).toHaveBeenCalledOnce(); expect(deleted[984].beforeDestroy).toHaveBeenCalledOnce(); expect(survivor.onShoot).not.toHaveBeenCalled(); serverTimeline.step(0); container.step(0); expect(survivor.onShoot).not.toHaveBeenCalled(); expect(retained(container).remoteCalls.length).toBeLessThanOrEqual(3); snapshot(container, 46); expect(container.planets).toHaveLength(0); expect(retained(container).objects.size).toBe(1); expect(retained(container).deleteAt.size).toBe(0); expect(retained(container).remoteCalls).toHaveLength(0); serverTimeline.step(0); container.step(0); expect(survivor.onShoot).not.toHaveBeenCalled(); }); it('preserves expired state silently and applies fresh health feedback in order', () => { const container = new GameObjectContainer({} as never); const object = character(); container.handleCommand(new CreateObjectsCommand([object])); calls(container, object.id, ['setHealth', 80], ['setKillCount', 1], ['onShoot', 40]); snapshot(container, 5); calls(container, object.id, ['setHealth', 60], ['setKillCount', 2], ['onDie']); snapshot(container, 5.04); snapshot(container, 5.6); expect(object.health).toBe(60); expect(object.killCount).toBe(2); expect(object.setHealth).not.toHaveBeenCalled(); expect(object.onShoot).not.toHaveBeenCalled(); expect(object.onDie).not.toHaveBeenCalled(); calls(container, object.id, ['setHealth', 40], ['setKillCount', 3], ['onShoot', 50]); snapshot(container, 5.7); serverTimeline.step(0); container.step(0); expect(object.health).toBe(60); expect(object.setHealth).not.toHaveBeenCalled(); nowMs += 110; serverTimeline.step(0.11); container.step(0); expect(object.health).toBe(40); expect(object.killCount).toBe(3); expect(object.setHealth).toHaveBeenCalledExactlyOnceWith(40); expect(object.onShoot).toHaveBeenCalledExactlyOnceWith(50); expect(object.onDie).not.toHaveBeenCalled(); }); it('preserves final light and contested state while discarding transient planet effects', () => { const container = new GameObjectContainer({} as never); const object = Object.assign(new (class extends GameObject {})(1), { contested: false, lightness: 0, color: [0, 0, 0], step() {}, render() {}, setContested(value: boolean) { this.contested = value; }, setLight(color: number[], lightness: number) { this.color = color; this.lightness = lightness; }, onFlipped: vi.fn(), generatedPoints: vi.fn(), }); container.handleCommand(new CreateObjectsCommand([object])); calls( container, object.id, ['setContested', true], ['setLight', [1, 0, 0], 2], ['onFlipped', CharacterTeam.red], ['generatedPoints', 10], ); snapshot(container, 5); calls( container, object.id, ['setContested', false], ['setLight', [0, 0, 1], 3], ['onFlipped', CharacterTeam.blue], ['generatedPoints', 20], ); snapshot(container, 5.04); snapshot(container, 6); expect(object.contested).toBe(false); expect(object.color).toEqual([0, 0, 1]); expect(object.lightness).toBe(3); expect(object.onFlipped).not.toHaveBeenCalled(); expect(object.generatedPoints).not.toHaveBeenCalled(); expect(retained(container).remoteCalls).toHaveLength(0); }); it('releases effect references immediately when a paused view is replaced', () => { const container = new GameObjectContainer({} as never); let object = character(); container.handleCommand(new CreateObjectsCommand([object])); snapshot(container, 5); for (let i = 0; i < 100; i++) { calls(container, object.id, ['onShoot', 40]); container.handleCommand(new DeleteObjectsCommand([object.id])); const replacement = character(object.id); container.handleCommand(new CreateObjectsCommand([replacement])); expect(object.beforeDestroy).toHaveBeenCalledOnce(); expect(retained(container).remoteCalls).toHaveLength(0); expect(retained(container).objects.get(object.id)).toBe(replacement); object = replacement; } snapshot(container, 5.04); nowMs += 200; serverTimeline.step(0.2); container.step(0); expect(object.beforeDestroy).not.toHaveBeenCalled(); }); it('expires the last queued effects on resume even when snapshots also stopped', () => { const container = new GameObjectContainer({} as never); const object = character(); container.handleCommand(new CreateObjectsCommand([object])); calls(container, object.id, ['setHealth', 20], ['setKillCount', 4], ['onShoot', 40]); snapshot(container, 5); nowMs += 10_000; serverTimeline.step(10); container.step(10); expect(object.health).toBe(20); expect(object.killCount).toBe(4); expect(object.setHealth).not.toHaveBeenCalled(); expect(object.onShoot).not.toHaveBeenCalled(); expect(retained(container).remoteCalls).toHaveLength(0); }); it('releases a deleted local player reference without waiting for a frame', () => { const container = new GameObjectContainer({} as never); const object = character(); container.handleCommand(new CreateObjectsCommand([object])); container.player = object as never; snapshot(container, 5); container.handleCommand(new DeleteObjectsCommand([object.id])); snapshot(container, 5.04); expect(container.localPlayer).toBe(object); snapshot(container, 6); expect(object.beforeDestroy).toHaveBeenCalledOnce(); expect(container.player).toBeUndefined(); expect(container.localPlayer).toBeUndefined(); expect(retained(container).objects.size).toBe(0); }); });