import { vec2 } from 'gl-matrix'; import { CommandExecutors, CommandReceiver, CreateObjectsCommand, CreatePlayerCommand, DeleteObjectsCommand, MoveActionCommand, serialize, TransportEvents, UpdateObjectsCommand, SetAspectRatioActionCommand, calculateViewArea, SecondaryActionCommand, PlayerDiedCommand, settings, Circle, PlayerInformation, CharacterTeam, UpdatePlanetOwnershipCommand, GameObject, Command, UpdateObjectMessage, } from 'shared'; import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds'; import { BoundingBox } from '../physics/bounding-boxes/bounding-box'; import { PhysicalContainer } from '../physics/containers/physical-container'; import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle'; import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting'; import { PlayerCharacterPhysical } from '../objects/player-character-physical'; import { Physical } from '../physics/physicals/physical'; import { freeTeam, requestTeam } from './player-team-service'; import { PlanetPhysical } from '../objects/planet-physical'; export class Player extends CommandReceiver { private character?: PlayerCharacterPhysical | null; private aspectRatio: number = 16 / 9; private isActive = true; private objectsPreviouslyInViewArea: Array = []; private pingTime?: number; private _latency?: number; public measureLatency() { this.pingTime = getTimeInMilliseconds(); this.socket.emit(TransportEvents.Ping); if (this.isActive) { setTimeout(this.measureLatency.bind(this), 10000); } } public get latency(): number | undefined { return this._latency; } protected commandExecutors: CommandExecutors = { [SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) => (this.aspectRatio = v.aspectRatio), [MoveActionCommand.type]: (c: MoveActionCommand) => this.character?.handleMovementAction(c), [SecondaryActionCommand.type]: (c: SecondaryActionCommand) => { this.character?.shootTowards(c.position); }, }; private findEmptyPositionForPlayer(): vec2 { let possibleCenter = this.players.find((p) => p.team === this.team)?.center; if (!possibleCenter) { possibleCenter = vec2.create(); } let rotation = Math.atan2(possibleCenter.y, possibleCenter.x); let radius = vec2.length(possibleCenter); for (;;) { const playerPosition = vec2.fromValues( radius * Math.cos(rotation), radius * Math.sin(rotation), ); const playerBoundingCircle = new Circle( playerPosition, PlayerCharacterPhysical.boundRadius, ); const playerBoundingBox = getBoundingBoxOfCircle(playerBoundingCircle); const possibleIntersectors = this.objects.findIntersecting(playerBoundingBox); if (!isCircleIntersecting(playerBoundingCircle, possibleIntersectors)) { return playerPosition; } rotation += Math.PI / 8; radius += 30; } } public readonly team: CharacterTeam; private colorIndex: number; constructor( private readonly playerInfo: PlayerInformation, private readonly players: Array, private readonly objects: PhysicalContainer, private readonly socket: SocketIO.Socket, ) { super(); const { team, colorIndex } = requestTeam(); this.team = team; this.colorIndex = colorIndex; this.createCharacter(); socket.on( TransportEvents.Pong, () => (this._latency = getTimeInMilliseconds() - this.pingTime!), ); this.measureLatency(); this.step(0); } private createCharacter() { this.character = new PlayerCharacterPhysical( this.playerInfo.name.slice(0, 20), this.colorIndex, this.team, this.objects, this.findEmptyPositionForPlayer(), ); this.objects.addObject(this.character); this.objectsPreviouslyInViewArea.push(this.character); this.socket.emit( TransportEvents.ServerToPlayer, serialize(new CreatePlayerCommand(this.character)), ); } private center: vec2 = vec2.create(); private timeUntilRespawn = 0; public step(deltaTime: number) { if (this.character) { this.center = this.character?.center; if (!this.character.isAlive) { this.socket.emit( TransportEvents.ServerToPlayer, serialize(new PlayerDiedCommand(settings.playerDiedTimeout)), ); this.character = null; this.timeUntilRespawn = settings.playerDiedTimeout; } } else if ((this.timeUntilRespawn -= deltaTime) < 0) { this.createCharacter(); } const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.5); const bb = new BoundingBox(); bb.topLeft = viewArea.topLeft; bb.size = viewArea.size; const objectsInViewArea = Array.from( new Set(this.objects.findIntersecting(bb).map((o) => o.gameObject)), ); const newlyIntersecting = objectsInViewArea.filter( (o) => !this.objectsPreviouslyInViewArea.includes(o), ); const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter( (o) => !objectsInViewArea.includes(o), ); this.objectsPreviouslyInViewArea = objectsInViewArea; if (noLongerIntersecting.length > 0) { this.sendToPlayer(new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id))); } if (newlyIntersecting.length > 0) { this.sendToPlayer(new CreateObjectsCommand(newlyIntersecting)); } this.sendToPlayer( new UpdateObjectsCommand( this.objectsPreviouslyInViewArea .map((g) => g.calculateUpdates()) .filter((u) => u) as Array, ), ); this.sendToPlayer( new UpdatePlanetOwnershipCommand( PlanetPhysical.declaPlanetCount, PlanetPhysical.redPlanetCount, PlanetPhysical.neutralPlanetCount, ), ); } private sendToPlayer(command: Command) { this.socket.emit(TransportEvents.ServerToPlayer, serialize(command)); } public destroy() { this.isActive = false; freeTeam(this.team); if (this.character) { this.character.destroy(); } } }