import { rgb255 } from './helper/rgb255'; import { CharacterTeam } from './objects/types/character-team'; const declaColor = rgb255(64, 105, 165); const neutralColor = rgb255(82, 165, 64); const redColor = rgb255(209, 86, 82); const q = 2.5; const declaColorDim = rgb255(64 * q, 105 * q, 165 * q); const redColorDim = rgb255(209 * q, 8 * q, 82 * q); const declaPlanetColor = declaColorDim; const redPlanetColor = redColorDim; export const settings = { lightCutoffDistance: 600, physicsMaxStep: 8, maxVelocityX: 1000, maxVelocityY: 1000, radiusSteps: 500, worldRadius: 10000, objectsOnCircleLength: 0.002, planetEdgeCount: 7, takeControlTimeInSeconds: 4, loseControlTimeInSeconds: 24, planetPointGenerationInterval: 1.5, planetPointGenerationValue: 1, maxGravityDistance: 700, maxGravityQ: 180, planetControlThreshold: 0.2, playerMaxHealth: 100, maxGravityStrength: 10000, maxAcceleration: 10000, playerMaxStrength: 80, endGameDeltaScaling: 4, playerDiedTimeout: 5, playerStrengthRegenerationPerSeconds: 60, projectileMaxStrength: 40, projectileSpeed: 4000, projectileMaxBounceCount: 1, projectileTimeout: 3, projectileFadeSpeed: 20, projectileCreationInterval: 0.1, playerColorIndexOffset: 3, backgroundGradient: [rgb255(90, 38, 43), rgb255(43, 39, 73)], declaColor, declaPlanetColor, npcNames: [ 'Adam', 'Clarence', 'Elliot', 'Elmer', 'Ernie', 'Eugene', 'Fergus', 'Ferris', 'Frank', 'Frasier', 'Fred', 'George', 'Graham', 'Harvey', 'Irwin', 'Larry', 'Lester', 'Marvin', 'Neil', 'Niles', 'Oliver', 'Blaise', 'Andrew', 'Opie', 'Ryan', 'Toby', 'Ulric', 'Ulysses', 'Uri', 'Waldo', 'Wally', 'Walt', 'Wesley', 'Yanni', 'Yogi', 'Yuri', 'Dean', 'Dustin', 'Ethan', 'Harold', 'Henry', 'Irving', 'Jason', 'Jenssen', 'Josh', 'Martin', 'Nick', 'Norm', 'Orin', 'Pat', 'Perry', 'Ron', 'Shawn', 'Tim', 'Will', 'Wyatt', ], redColor, redPlanetColor, colorIndices: { [CharacterTeam.decla]: 0, [CharacterTeam.neutral]: 1, [CharacterTeam.red]: 2, }, palette: [declaColor, neutralColor, redColor], paletteDim: [declaColorDim, neutralColor, redColorDim], targetPhysicsDeltaTimeInMilliseconds: 20, minPhysicsSleepTime: 4, velocityAttenuation: 0.25, inViewAreaSize: 1920 * 1080 * 3, };