import { vec2 } from 'gl-matrix'; export const settings = { lightCutoffDistance: 600, hitDetectionCirclePointCount: 32, hitDetectionMaxOverlap: 0.01, physicsMaxStep: 5, gravitationalForce: vec2.fromValues(0, -0.0055), maxVelocityX: 1, maxAccelerationX: 0.005, maxAccelerationY: 0.01, targetPhysicsDeltaTimeInMilliseconds: 10, minPhysicsSleepTime: 4, velocityAttenuation: 0.99, inViewAreaSize: 1920 * 1080 * 3, defaultJumpEnergy: 600, };