import { createShader } from './create-shader'; export const createProgram = ( gl: WebGL2RenderingContext, vertexShader: string, fragmentShader: string ): WebGLProgram => { const program = gl.createProgram(); gl.attachShader(program, createShader(gl, gl.VERTEX_SHADER, vertexShader)); gl.attachShader( program, createShader(gl, gl.FRAGMENT_SHADER, fragmentShader) ); gl.linkProgram(program); const success = gl.getProgramParameter(program, gl.LINK_STATUS); if (success) { return program; } console.log(gl.getProgramInfoLog(program)); gl.deleteProgram(program); };