import { vec2, vec3 } from 'gl-matrix'; import { CircleLight } from 'sdf-2d'; import { CommandExecutors, Id, LampBase } from 'shared'; import { RenderCommand } from '../commands/types/render'; export class LampView extends LampBase { private light: CircleLight; protected commandExecutors: CommandExecutors = { [RenderCommand.type]: (c: RenderCommand) => c.renderer.addDrawable(this.light), } as any; constructor(id: Id, center: vec2, color: vec3, lightness: number) { super(id, center, color, lightness); this.light = new CircleLight(center, color, lightness); } }