import { vec2 } from 'gl-matrix'; import { Drawable, Renderer } from 'sdf-2d'; import { CommandExecutors, Id, Random, PlanetBase, UpdateMessage, settings, } from 'shared'; import { RenderCommand } from '../commands/types/render'; import { PlanetShape } from '../shapes/planet-shape'; import { ViewObject } from './view-object'; export class PlanetView extends PlanetBase implements ViewObject { private shape: PlanetShape; private ownershipProgess: HTMLElement; protected commandExecutors: CommandExecutors = { [RenderCommand.type]: (c: RenderCommand) => c.renderer.addDrawable(this.shape), }; constructor(id: Id, vertices: Array, ownership: number) { super(id, vertices); this.shape = new PlanetShape(vertices, ownership); (this.shape as any).randomOffset = Random.getRandom(); this.ownershipProgess = document.createElement('div'); this.ownershipProgess.className = 'ownership'; } public step(deltaTimeInMilliseconds: number): void { this.shape.randomOffset += deltaTimeInMilliseconds / 4000; this.shape.colorMixQ = this.ownership; let teamName = 'Neutral'; if (this.ownership < 0.5 - settings.planetControlThreshold) { teamName = 'Decla'; } else if (this.ownership > 0.5 + settings.planetControlThreshold) { teamName = 'Red'; } this.ownershipProgess.innerText = `${teamName} ${Math.round( (Math.abs(this.ownership - 0.5) / 0.5) * 100, )}%`; } public beforeDestroy(): void { this.ownershipProgess.parentElement?.removeChild(this.ownershipProgess); } public draw(renderer: Renderer, overlay: HTMLElement): void { if (!this.ownershipProgess.parentElement) { overlay.appendChild(this.ownershipProgess); } const screenPosition = renderer.worldToDisplayCoordinates(this.center); this.ownershipProgess.style.left = screenPosition.x + 'px'; this.ownershipProgess.style.top = screenPosition.y + 'px'; renderer.addDrawable(this.shape); } }