import { GameLoopSettings } from './game-loop/game-loop-settings'; import { AgentSettings } from './pipelines/agents/agent-settings'; import { BrushSettings } from './pipelines/brush/brush-settings'; import { DiffusionSettings } from './pipelines/diffusion/diffusion-settings'; import { RenderSettings } from './pipelines/render/render-settings'; import { rgb255 } from './utils/colors/rgb255'; const palette = { blue: rgb255(0, 110, 202), red: rgb255(232, 141, 122), green: rgb255(90, 188, 94), purple: rgb255(161, 90, 188), yellow: rgb255(255, 204, 0), beige: rgb255(229, 204, 175), }; export const settings: GameLoopSettings & AgentSettings & BrushSettings & DiffusionSettings & RenderSettings = { agentCount: 4_000_000, renderSpeed: 1, simulatedDelayMs: 0, brushWidth: 20, brushWidthRandomness: 8, brushTrailWeight: 5, moveSpeed: 40, turnSpeed: 20, sensorOffsetAngle: 30, sensorOffsetDistance: 60, diffusionRateTrails: 0.4, // inverse decayRateTrails: 0.9, diffusionRateBrush: 4, // inverse decayRateBrush: 0.98, brushColor: palette.blue, speciesColorA: palette.yellow, speciesColorB: palette.purple, clarity: 3, };