# πŸ”Ί WebGPU Seed [![License][license-img]][license-url] A WebGPU repo you can use to get started with your own renderer. - [πŸ”³ Codepen Example](https://codepen.io/alaingalvan/pen/GRgvLGw) - [πŸ’¬ Blog Post](https://alain.xyz/blog/raw-webgpu) ## Setup First install: - [Git](https://git-scm.com/) - [Node.js](https://nodejs.org/en/) - A Text Editor such as [Visual Studio Code](https://code.visualstudio.com/). Then type the following in any terminal your such as [VS Code's Integrated Terminal](https://code.visualstudio.com/docs/editor/integrated-terminal). ```bash # πŸ‘ Clone the repo git clone https://github.com/alaingalvan/webgpu-seed # πŸ’Ώ go inside the folder cd webgpu-seed # πŸ”¨ Start installing dependencies, building, and running at localhost:8080 npm start ``` > Refer to [this blog post on designing web libraries and apps](https://alain.xyz/blog/designing-a-web-app) for more details on Node.js, packages, etc. ## Project Layout As your project becomes more complex, you'll want to separate files and organize your application to something more akin to a game or renderer, check out this post on [game engine architecture](https://alain.xyz/blog/game-engine-architecture) and this one on [real time renderer architecture](https://alain.xyz/blog/realtime-renderer-architectures) for more details. ```bash β”œβ”€ πŸ“‚ node_modules/ # πŸ‘Ά Dependencies β”‚ β”œβ”€ πŸ“ gl-matrix # βž• Linear Algebra β”‚ └─ πŸ“ ... # πŸ•š Other Dependencies (TypeScript, Webpack, etc.) β”œβ”€ πŸ“‚ src/ # 🌟 Source Files β”‚ β”œβ”€ πŸ“„ index.html # πŸ“‡ Main HTML file β”‚ └─ πŸ“„ renderer.ts # πŸ”Ί Triangle Renderer β”œβ”€ πŸ“„ .gitignore # πŸ‘οΈ Ignore certain files in git repo β”œβ”€ πŸ“„ package.json # πŸ“¦ Node Package File β”œβ”€ πŸ“„ license.md # βš–οΈ Your License (Unlicense) └─ πŸ“ƒreadme.md # πŸ“– Read Me! ``` [license-img]: https://img.shields.io/:license-unlicense-blue.svg?style=flat-square [license-url]: https://unlicense.org/