#ifndef PARTICLES_H_INCLUDED #define PARTICLES_H_INCLUDED #include "global.h" #include "camera.h" #include "map.h" typedef struct particle { //y, z vector2D position; //mert kockák float size; float velocity; } particle; void setParticleMultiplier(int a, bool isMenu); void createParticleList(); void freeParticleList(); void drawParticles(int x, int minY, int maxY, int deltaTime); #endif // PARTICLES_H_INCLUDED