#ifndef AUXSDL_H_INCLUDED #define AUXSDL_H_INCLUDED #include "../global.h" #include "unicodePrint.h" #define mouseSize 20 /**< Az egérmutató négyzetnek az oldalhosszusága. */ typedef struct mousePos { Uint16 x, y; } mousePos; SDL_Cursor* openWindow(); Uint32 timer(Uint32 ms, void* param); void setMousePosition(Uint16 x, Uint16 y); mousePos getMousePosition(); void drawMouse(bool isBW); bool isMouseOver(int yStart, int ySize, int y); bool isMouseOverRect(int xCenter, int yCenter, int xSize, int ySize); #endif // AUXSDL_H_INCLUDED