#include "global.h" #ifndef CAMERA_H_INCLUDED #define CAMERA_H_INCLUDED void followPlayerWCamera(); bool cameraDollyZ(int deltaTime); intVector2D get2DPoint(vector3D point); void drawCuboid(renderObject object, bool sides[]); void drawMap(int deltaTime); void calculateRowsAndColumns(); int getCamMinZDist(); #endif // CAMERA_H_INCLUDED