#ifndef PLAYER_H_INCLUDED #define PLAYER_H_INCLUDED #include "global.h" #include "map.h" #include "aux void setPlayerGravity(int gravity); void setDie(bool newValue); bool isAlive(); int getPoints(); void setPoints(int newAmount); void updateText(int newPoints); void shoot(mousePos mouse); bool slowTime(bool isEnabled); void getPlayerStats(vector2D* maxVelocity); void setPlayerStartingPosition(int x, int y); void movePlayer(unsigned char* keys, int deltaTime); renderObject getPlayerRenderObject(); void drawPointsText(); #endif // PLAYER_H_INCLUDED