#include "global.h" #ifndef PLAYER_H_INCLUDED #define PLAYER_H_INCLUDED void shoot(intVector2D mouse); bool slowTime(bool isEnabled); void getPlayerStats(vector2D* maxVelocity, vector2D* acceleration); void setPlayerStartingPosition(int x, int y); void movePlayer(unsigned char* keys, int deltaTime); renderObject getPlayerRenderObject(); void drawPointsText(); #endif // PLAYER_H_INCLUDED