#ifndef SAVES_H_INCLUDED #define SAVES_H_INCLUDED #include "global.h" #include #include "player.h" #include "map.h" #define maxNOSaves 5 /**< A save slotok száma */ #define bufferSize 64000 /**< A mentéshez használ buffer mérete [byte]. */ bool existingSaves[maxNOSaves]; /**< Igaz, ha a save slot üres. */ void getExistingSaveFiles(time_t ages[], int points[]); void deleteSave(int i); void saveGame(int currentOptions[]); void loadGame(int currentOptions[], int saveID); #endif // SAVES_H_INCLUDED