diff --git a/README.md b/README.md
index 1409bb3..d6a5ee7 100644
--- a/README.md
+++ b/README.md
@@ -9,9 +9,9 @@ A graphics library for real-time rendering of 2D signed distance fields on the w
## Links
- [View it in action (demos)](https://sdf2d.schmelczer.dev)
-- [View it in action (video game)](https://decla.red)
+- [View it in action (video game)](https://doppler.schmelczer.dev/)
- [Documentation](https://sdf-2d-docs.schmelczer.dev/)
-- [In-depth information](https://git.schmelczer.dev/andras/sdf-2d/blob/master/media/thesis-andras-schmelczer.pdf)
+- [In-depth information](https://schmelczer.dev/media/downloads/sdf2d-andras-schmelczer.pdf)
## Features
diff --git a/docs/index.html b/docs/index.html
index 62f2e47..a19b1e1 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -10,25 +10,25 @@
Usage (1st option)
-
To start using cutting-edge 2D graphics, you first need a renderer instance. You can get one by calling the compile function.
+
To start using cutting-edge 2D graphics, you first need a renderer instance. You can get one by calling the compile function.
Optionally, the default compile settings can be overridden using StartupSettings.
-
Once you have a renderer, you can start drawing objects through the Renderer interface.
+
Once you have a renderer, you can start drawing objects through the Renderer interface.
Usage (2nd option)
-
If you're planning to create animated content, use the runAnimation function to save yourself from writing boilerplate code.
-See its documentation for more details.
+
If you're planning to create animated content, use the runAnimation function to save yourself from writing boilerplate code.
+See its documentation for more details.
diff --git a/documentation-readme.md b/documentation-readme.md
index 517a6fa..114a2b5 100644
--- a/documentation-readme.md
+++ b/documentation-readme.md
@@ -12,23 +12,23 @@ The motivation behind this library and more in-depth information about the rende
## Usage (1st option)
-- To start using cutting-edge 2D graphics, you first need a renderer instance. You can get one by calling the [compile function](globals.html#compile).
- - For this, you have to provide one or more [DrawableDescriptors](interfaces/drawabledescriptor.html).
- - Optionally, the default compile settings can be overridden using [StartupSettings](interfaces/startupsettings.html).
-- Once you have a renderer, you can start drawing objects through the [Renderer](interfaces/renderer.html) interface.
+- To start using cutting-edge 2D graphics, you first need a renderer instance. You can get one by calling the [compile function](functions/compile.compile.html).
+ - For this, you have to provide one or more [DrawableDescriptors](interfaces/drawables_drawable-descriptor.DrawableDescriptor.html).
+ - Optionally, the default compile settings can be overridden using [StartupSettings](interfaces/graphics_rendering_settings_startup-settings.StartupSettings.html).
+- Once you have a renderer, you can start drawing objects through the [Renderer](interfaces/graphics_rendering_renderer_renderer.Renderer.html) interface.
## Usage (2nd option)
-If you're planning to create animated content, use the [runAnimation function](globals.html#runanimation) to save yourself from writing boilerplate code.
-See its [documentation](globals.html#runanimation) for more details.
+If you're planning to create animated content, use the [runAnimation function](functions/run-animation.runAnimation.html) to save yourself from writing boilerplate code.
+See its [documentation](functions/run-animation.runAnimation.html) for more details.
## Extending drawables
> Iñigo Quilez has a great collection of [2D SDFs](https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm)
-- Subclass [Drawable](classes/drawable.html)
+- Subclass [Drawable](classes/drawables_drawable.Drawable.html)
- Implement its abstract methods
-- Add a static `descriptor` property of type [DrawableDescriptor](interfaces/drawabledescriptor.html) to your class
+- Add a static `descriptor` property of type [DrawableDescriptor](interfaces/drawables_drawable-descriptor.DrawableDescriptor.html) to your class
- Follow the instructions given in [Usage](#usage-1st-option)
## Useful to know