From fd99ceb724b8c776a1e821e6aa11cc25cef4a5ae Mon Sep 17 00:00:00 2001 From: Andras Schmelczer Date: Sat, 19 Sep 2026 15:13:53 +0100 Subject: [PATCH] Update git domain --- README.md | 8 ++++---- docs/index.html | 4 ++-- documentation-readme.md | 4 ++-- package.json | 6 +++--- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index c649e1f..1409bb3 100644 --- a/README.md +++ b/README.md @@ -10,8 +10,8 @@ A graphics library for real-time rendering of 2D signed distance fields on the w - [View it in action (demos)](https://sdf2d.schmelczer.dev) - [View it in action (video game)](https://decla.red) -- [Documentation](https://schmelczerandras.github.io/sdf-2d/) -- [In-depth information](https://github.com/schmelczerandras/sdf-2d/blob/master/media/thesis-andras-schmelczer.pdf) +- [Documentation](https://sdf-2d-docs.schmelczer.dev/) +- [In-depth information](https://git.schmelczer.dev/andras/sdf-2d/blob/master/media/thesis-andras-schmelczer.pdf) ## Features @@ -66,12 +66,12 @@ For further examples, please visit the following repositories: - [Minimal example (using Webpack)](https://github.com/schmelczerandras/sdf-2d-minimal-example) - [More complex example](https://github.com/schmelczerandras/sdf-2d-more-complex-example) -- [Source for the demo page](https://github.com/schmelczerandras/sdf-2d-demo) +- [Source for the demo page](https://git.schmelczer.dev/andras/sdf-2d-demo) - [Source for decla.red, the multiplayer game](https://github.com/schmelczerandras/decla.red) ## Documentation -For more technical details, please consult the documentation available in the repository and at [schmelczerandras.github.io/sdf-2d/](https://schmelczerandras.github.io/sdf-2d/). +For more technical details, please consult the documentation available in the repository and at [sdf-2d-docs.schmelczer.dev/](https://sdf-2d-docs.schmelczer.dev/). ## Plans diff --git a/docs/index.html b/docs/index.html index 053d452..62f2e47 100644 --- a/docs/index.html +++ b/docs/index.html @@ -2,11 +2,11 @@

The motivation behind this library and more in-depth information about the rendering techniques utilised can be found in my thesis.