import { mat2d, vec2 } from 'gl-matrix'; import { Drawable } from '../drawable'; import { DrawableDescriptor } from '../drawable-descriptor'; export class ColorfulCircle extends Drawable { public static descriptor: DrawableDescriptor = { sdf: { shader: ` uniform vec2 colorfulCircleCenters[COLORFUL_CIRCLE_COUNT]; uniform float colorfulCircleRadii[COLORFUL_CIRCLE_COUNT]; uniform int colorfulCircleColorIndex[COLORFUL_CIRCLE_COUNT]; float colorfulCircleMinDistance(vec2 target, out vec4 color) { float minDistance = 1000.0; for (int i = 0; i < COLORFUL_CIRCLE_COUNT; i++) { float dist = distance(colorfulCircleCenters[i], target) - colorfulCircleRadii[i]; if (dist < minDistance) { color = readFromPalette(colorfulCircleColorIndex[i]); minDistance = dist; } } return minDistance; } `, distanceFunctionName: 'colorfulCircleMinDistance', }, propertyUniformMapping: { center: 'colorfulCircleCenters', radius: 'colorfulCircleRadii', colorIndex: 'colorfulCircleColorIndex', }, uniformCountMacroName: 'COLORFUL_CIRCLE_COUNT', shaderCombinationSteps: [0, 1, 2, 3, 8, 16], empty: new ColorfulCircle(vec2.create(), 0, 0), }; constructor( public center: vec2, public radius: number, public colorIndex: number ) { super(); } public minDistance(target: vec2): number { return vec2.dist(this.center, target) - this.radius; } protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any { return { center: vec2.transformMat2d(vec2.create(), this.center, transform2d), radius: this.radius * transform1d, colorIndex: this.colorIndex, }; } }