import { enableExtension } from '../helper/enable-extension'; import { UniversalRenderingContext } from '../universal-rendering-context'; import { FrameBuffer } from './frame-buffer'; export class IntermediateFrameBuffer extends FrameBuffer { private frameTexture: WebGLTexture; private floatEnabled = false; private floatLinearEnabled = false; constructor(gl: UniversalRenderingContext) { super(gl); try { enableExtension(gl, 'EXT_color_buffer_float'); this.floatEnabled = true; enableExtension(gl, 'OES_texture_float_linear'); this.floatLinearEnabled = true; } catch { // it's okay } // can only return null on lost context gl.activeTexture(gl.TEXTURE0); this.frameTexture = this.gl.createTexture()!; this.configureTexture(); // can only return null on lost context this.frameBuffer = this.gl.createFramebuffer()!; this.configureFrameBuffer(); this.setSize(); } public destroy(): void { this.gl.deleteTexture(this.frameTexture); } public get colorTexture(): WebGLTexture { return this.frameTexture; } public setSize(): boolean { const hasChanged = super.setSize(); if (hasChanged) { this.bind(); this.gl.texImage2D( this.gl.TEXTURE_2D, 0, this.floatEnabled ? this.gl.RG16F : this.gl.RGB, this.size.x, this.size.y, 0, this.floatEnabled ? this.gl.RG : this.gl.RGB, this.floatEnabled ? this.gl.FLOAT : this.gl.UNSIGNED_BYTE, null ); } return hasChanged; } private bind() { this.gl.activeTexture(this.gl.TEXTURE0); this.gl.bindTexture(this.gl.TEXTURE_2D, this.frameTexture); } private configureTexture() { this.bind(); this.gl.texParameteri( this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.floatLinearEnabled ? this.gl.LINEAR : this.gl.NEAREST ); this.gl.texParameteri( this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.floatLinearEnabled ? this.gl.LINEAR : this.gl.NEAREST ); this.gl.texParameteri( this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE ); this.gl.texParameteri( this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE ); } private configureFrameBuffer() { this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.frameBuffer); const attachmentPoint = this.gl.COLOR_ATTACHMENT0; this.gl.framebufferTexture2D( this.gl.FRAMEBUFFER, attachmentPoint, this.gl.TEXTURE_2D, this.frameTexture, 0 ); } }