import { mat2d, vec2 } from 'gl-matrix'; import { Drawable } from '../drawable'; import { DrawableDescriptor } from '../drawable-descriptor'; /** * @category Drawable */ export class MetaCircle extends Drawable { public static descriptor: DrawableDescriptor = { sdf: { shader: ` uniform vec2 metaCircleCenters[META_CIRCLE_COUNT]; uniform float metaCircleRadii[META_CIRCLE_COUNT]; const float k = 32.0; float metaCircleMinDistance(vec2 target, out float colorIndex) { colorIndex = 5.0; float res = 0.0; for (int i = 0; i < META_CIRCLE_COUNT; i++) { float dist = distance(metaCircleCenters[i], target) - metaCircleRadii[i]; res += exp2(-k * dist); } return -log2(res) / k; } `, distanceFunctionName: 'metaCircleMinDistance', }, propertyUniformMapping: { center: 'metaCircleCenters', radius: 'metaCircleRadii', }, uniformCountMacroName: 'META_CIRCLE_COUNT', shaderCombinationSteps: [0, 1, 2, 3, 8, 16], empty: new MetaCircle(vec2.create(), 0), }; constructor(public center: vec2, public radius: number) { super(); } public minDistance(target: vec2): number { return vec2.dist(this.center, target) - this.radius * 2; } protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any { return { center: vec2.transformMat2d(vec2.create(), this.center, transform2d), radius: this.radius * transform1d, }; } }