- London
- https://schmelczer.dev
-
Joined on
2026-03-21
Create a snapshot of a BTRFS volume from a Docker container and robustly back it up to multiple BorgBackup repositories on a schedule.
Updated 2026-11-07 16:50:21 +00:00
A Rust service that updates Docker Compose image versions on a schedule while preserving YAML comments and formatting.
Updated 2026-11-07 16:50:21 +00:00
A self-hosted Obsidian plugin and sync server for keeping vault files in sync across devices.
Updated 2026-11-07 16:50:21 +00:00
Updated 2026-11-07 16:50:21 +00:00
Full-stack UX experiment for tracking goals as towers that grow with every finished task.
Updated 2026-11-07 16:50:21 +00:00
A 2-dimensional multiplayer game with ray tracing.
Updated 2026-11-07 16:50:21 +00:00
Canonical shell-only composite actions shared across repos
Updated 2026-11-07 16:49:56 +00:00
A 3D voxel platform game in C with destructible terrain and a software renderer, built in 2017 and revived for the web with SDL2 and WebAssembly.
Updated 2026-11-07 14:41:17 +00:00
Vibe coded floorboard and skirting layout
Updated 2026-11-07 14:41:17 +00:00
A graphics library to enable the real-time rendering of 2D signed distance fields on the web.
Updated 2026-11-07 14:41:16 +00:00
Some simple demos to showcase the possibilities of the SDF-2D library.
Updated 2026-11-07 14:41:16 +00:00
A WebGPU slime mould simulation. Control millions of agents with your paintbrush and watch them bring your drawing to life.
Updated 2026-11-07 14:41:15 +00:00
A small game I used as the handout for SchDesign's JS/Canvas workshop at BME. It's trivial, but I still find it enjoyable.
Updated 2026-11-07 14:41:15 +00:00