Platform játék
3D-s megjelenítés, véletlenszerű pályagenerálás, jutalmazó játékélmény
- a -
addToFloaterList() :
floaters.c
- c -
cameraDollyZ() :
camera.c
,
camera.h
concatUnicode() :
unicodePrint.c
,
unicodePrint.h
createBlockColor() :
color.c
,
color.h
createEnemy() :
floaters.c
,
floaters.h
createMap() :
map.c
,
map.h
createMenuWorld() :
world.c
,
world.h
createParticleList() :
particles.c
,
particles.h
createProjectile() :
floaters.c
,
floaters.h
createRandomParticle() :
particles.c
createWorld() :
world.c
,
world.h
- d -
deleteSave() :
saves.c
,
saves.h
destroyFloater() :
floaters.c
detectCollision() :
map.c
,
map.h
dist() :
auxFunctions.c
,
auxFunctions.h
doStuff() :
menuFSM.c
,
menuFSM.h
drawCuboid() :
camera.c
,
camera.h
drawInfoMenu() :
menuDraw.c
,
menuDraw.h
drawLoadMenu() :
menuDraw.c
,
menuDraw.h
drawMainMenu() :
menuDraw.c
,
menuDraw.h
drawMap() :
camera.c
,
camera.h
drawMouse() :
auxSDL.c
,
auxSDL.h
drawOptionsMenu() :
menuDraw.c
,
menuDraw.h
drawParticles() :
particles.c
,
particles.h
drawPauseMenu() :
menuDraw.c
,
menuDraw.h
drawPointsText() :
player.c
,
player.h
drawTopList() :
menuDraw.c
,
menuDraw.h
- f -
fDist() :
auxFunctions.c
,
auxFunctions.h
followPlayerWithCamera() :
camera.c
,
camera.h
freeColorMap() :
map.c
,
map.h
freeFloaterList() :
floaters.c
,
floaters.h
freeFonts() :
unicodePrint.c
,
unicodePrint.h
freeMap() :
map.c
,
map.h
freeParticleList() :
particles.c
,
particles.h
freeRenderMap() :
camera.c
,
camera.h
- g -
generateColorMap() :
map.c
,
map.h
generateMap() :
map.c
,
map.h
get2DPoint() :
camera.c
,
camera.h
getBlockRenderObject() :
map.c
,
map.h
getColumns() :
camera.c
,
camera.h
getExistingSaveFiles() :
saves.c
,
saves.h
getFloatersRenderObject() :
floaters.c
,
floaters.h
getGameState() :
menuFSM.c
,
menuFSM.h
getHeightAtX() :
map.c
,
map.h
getMap() :
map.c
,
map.h
getMapSize() :
map.c
,
map.h
getMousePosition() :
auxSDL.c
,
auxSDL.h
getPlayerRenderObject() :
player.c
,
player.h
getPlayerStats() :
player.c
,
player.h
getPoints() :
player.c
,
player.h
- h -
handleClicks() :
menuFSM.c
,
menuFSM.h
- i -
isAlive() :
player.c
,
player.h
isBoxOverlappingBox() :
map.c
,
map.h
isInBlockPerpendicular() :
map.c
,
map.h
isInBlockSideways() :
map.c
,
map.h
isMouseOverRect() :
auxSDL.c
,
auxSDL.h
isPointWithinBox() :
map.c
,
map.h
isValidChar() :
unicodePrint.c
,
unicodePrint.h
isWithinTheMap() :
map.c
,
map.h
- l -
larger() :
auxFunctions.c
,
auxFunctions.h
largerF() :
auxFunctions.c
,
auxFunctions.h
loadGame() :
saves.c
,
saves.h
loadTopList() :
menuDraw.c
,
menuDraw.h
- m -
main() :
main.c
menuCamera() :
camera.c
,
camera.h
moveFloaters() :
floaters.c
,
floaters.h
moveParticle() :
particles.c
movePlayer() :
player.c
,
player.h
- o -
openFonts() :
unicodePrint.c
,
unicodePrint.h
openWindow() :
auxSDL.c
,
auxSDL.h
- p -
percentageToPx() :
unicodePrint.c
processTyping() :
menuFSM.c
,
menuFSM.h
putInsideInterval() :
auxFunctions.c
,
auxFunctions.h
putInsideIntervalF() :
auxFunctions.c
,
auxFunctions.h
- r -
randomIntWithinBorders() :
auxFunctions.c
,
auxFunctions.h
randomPlusOrMinus() :
auxFunctions.c
,
auxFunctions.h
randomWithinBorders() :
auxFunctions.c
,
auxFunctions.h
- s -
saveGame() :
saves.c
,
saves.h
selectFont() :
unicodePrint.c
setDie() :
player.c
,
player.h
setMapSize() :
map.c
,
map.h
setMousePosition() :
auxSDL.c
,
auxSDL.h
setParticleMultiplier() :
particles.c
,
particles.h
setPlayerGravity() :
player.h
setPlayerStartingPosition() :
player.c
,
player.h
setPoints() :
player.c
,
player.h
shoot() :
player.c
,
player.h
slowTime() :
player.c
,
player.h
smaller() :
auxFunctions.c
,
auxFunctions.h
smallerF() :
auxFunctions.c
,
auxFunctions.h
square() :
auxFunctions.c
,
auxFunctions.h
- t -
timer() :
auxSDL.c
,
auxSDL.h
- u -
unicodePrintCentered() :
unicodePrint.c
,
unicodePrint.h
updateText() :
player.c
,
player.h
- w -
whatToDoOnEscape() :
menuFSM.c
,
menuFSM.h
Projekt: Platform játék Készült: Sun Dec 3 2017 21:11:24 Készítette:
1.8.13