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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class EventSystemChecker : MonoBehaviour
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{
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//public GameObject eventSystem;
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// Use this for initialization
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void Awake ()
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{
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if(!FindObjectOfType<EventSystem>())
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{
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//Instantiate(eventSystem);
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GameObject obj = new GameObject("EventSystem");
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obj.AddComponent<EventSystem>();
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obj.AddComponent<StandaloneInputModule>().forceModuleActive = true;
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}
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}
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}
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