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using System;
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using UnityEngine;
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namespace UnityStandardAssets.Utility
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{
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public class FollowTarget : MonoBehaviour
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{
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public Transform target;
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public Vector3 offset = new Vector3(0f, 7.5f, 0f);
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private void LateUpdate()
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{
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transform.position = target.position + offset;
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}
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}
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}
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