Initial
This commit is contained in:
commit
36a53f343e
16 changed files with 300431 additions and 0 deletions
7
UnityProject/Assets/Scripts/misc/!summary.md
Normal file
7
UnityProject/Assets/Scripts/misc/!summary.md
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
# Misc scriptek
|
||||
Az itteni kódok egyrésze triviális feladatot lát el, amit Unity-ben csak scripten keresztül lehet végrehajtani. A többi pedig szintén nem bonyolult, viszont kicsit fontosabb szerepe van.
|
||||
|
||||
A lényegesebb fájlok a :
|
||||
+ trafficLightColor, ami a lámpák szinkronizálását végzi.
|
||||
+ networkManagerCustom, ami a hálozati hibákat kezeli minimálisan
|
||||
+ peopleTurning, ami az animált embereket irányítja
|
||||
7
UnityProject/Assets/Scripts/misc/!summary.md.meta
Normal file
7
UnityProject/Assets/Scripts/misc/!summary.md.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4d13aa4de089def459e4f9982889a5b7
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
35
UnityProject/Assets/Scripts/misc/carCount.cs
Normal file
35
UnityProject/Assets/Scripts/misc/carCount.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
/* A pályát elhagyó autókat (robbanás nem számít) számolja, és írja ki a 3D textbe.
|
||||
*/
|
||||
|
||||
[NetworkSettings(channel = 0, sendInterval = 0.5f)]
|
||||
public class carCount : NetworkBehaviour {
|
||||
|
||||
[SyncVar]
|
||||
public int throughput = 0;
|
||||
|
||||
//Csak akkor updateli a szöveget, ha szükséges.
|
||||
private int previous = 0;
|
||||
|
||||
public void Update ()
|
||||
{
|
||||
if (isServer) return;
|
||||
|
||||
if(throughput != previous)
|
||||
{
|
||||
previous = throughput;
|
||||
GetComponent<TextMesh>().text = throughput.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
[Server]
|
||||
public void IncrementValue()
|
||||
{
|
||||
throughput++;
|
||||
GetComponent<TextMesh>().text = throughput.ToString();
|
||||
}
|
||||
}
|
||||
11
UnityProject/Assets/Scripts/misc/carCount.cs.meta
Normal file
11
UnityProject/Assets/Scripts/misc/carCount.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a9f9e08d88a333c498413a0f763044ed
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
17
UnityProject/Assets/Scripts/misc/destroyCar.cs
Normal file
17
UnityProject/Assets/Scripts/misc/destroyCar.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class destroyCar : NetworkBehaviour {
|
||||
|
||||
public carCount text;
|
||||
|
||||
void OnTriggerEnter (Collider other)
|
||||
{
|
||||
if(isServer) {
|
||||
text.IncrementValue();
|
||||
Destroy(other.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
17
UnityProject/Assets/Scripts/misc/destroyCar.cs.meta
Normal file
17
UnityProject/Assets/Scripts/misc/destroyCar.cs.meta
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class destroyCar : NetworkBehaviour {
|
||||
|
||||
public carCount text;
|
||||
|
||||
void OnTriggerEnter (Collider other)
|
||||
{
|
||||
if(isServer) {
|
||||
text.IncrementValue();
|
||||
Destroy(other.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
12
UnityProject/Assets/Scripts/misc/moveForward.cs
Normal file
12
UnityProject/Assets/Scripts/misc/moveForward.cs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class moveForward : MonoBehaviour {
|
||||
|
||||
public float speed = 1;
|
||||
|
||||
void FixedUpdate () {
|
||||
transform.position += transform.forward * speed * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
11
UnityProject/Assets/Scripts/misc/moveForward.cs.meta
Normal file
11
UnityProject/Assets/Scripts/misc/moveForward.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f6f156956c17e3d4ab528b1dc6be0b3b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
46
UnityProject/Assets/Scripts/misc/networkManagerCustom.cs
Normal file
46
UnityProject/Assets/Scripts/misc/networkManagerCustom.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
/* Saját NetworkManager, hogy a hálozati hibakezelést meg lehessen vele valósítani.
|
||||
*/
|
||||
|
||||
public class networkManagerCustom : NetworkManager
|
||||
{
|
||||
public GameObject offlineCanvas;
|
||||
public GameObject onlineCanvas;
|
||||
|
||||
|
||||
public override void OnClientDisconnect (NetworkConnection conn)
|
||||
{
|
||||
//onlineCanvas.SetActive(false);
|
||||
|
||||
offlineCanvas.SetActive(true);
|
||||
offlineCanvas.GetComponent<clientMenu>().errorField.text = "Error: " + conn.lastError.ToString();
|
||||
|
||||
base.OnServerDisconnect(conn);
|
||||
|
||||
}
|
||||
|
||||
public override void OnClientConnect (NetworkConnection conn)
|
||||
{
|
||||
//onlineCanvas.SetActive(true);
|
||||
|
||||
offlineCanvas.GetComponent<clientMenu>().errorField.text = "No errors so far.";
|
||||
offlineCanvas.SetActive(false);
|
||||
|
||||
base.OnClientConnect(conn);
|
||||
|
||||
}
|
||||
|
||||
public override void OnClientError (NetworkConnection conn, int errorCode)
|
||||
{
|
||||
onlineCanvas.SetActive(false);
|
||||
|
||||
offlineCanvas.SetActive(true);
|
||||
offlineCanvas.GetComponent<clientMenu>().errorField.text = "Error: " + conn.lastError.ToString();
|
||||
|
||||
base.OnClientError(conn, errorCode);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c0f1c6e8020f95342a7ca0d014c3551d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
58
UnityProject/Assets/Scripts/misc/peopleTurning.cs
Normal file
58
UnityProject/Assets/Scripts/misc/peopleTurning.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/* Minimális logika, hogy az animált emberek megfelelően változtassanak irányt.
|
||||
* A prefabs mappában található megfelelő prefab lerakásával lehet 90°-os fordulásra bíztatni az embereket.
|
||||
* Az előbbit lassan, szép átmenettel csinálja. Tud 180°-ot is fordulni, azt ugrásszerűen végzi.
|
||||
*/
|
||||
|
||||
public class peopleTurning : MonoBehaviour {
|
||||
|
||||
public float turningSpeed = 0.1f;
|
||||
|
||||
private float turningSpeedWithDirection;
|
||||
private bool isTurning = false;
|
||||
public float currentAngle;
|
||||
public float endAngle;
|
||||
|
||||
void FixedUpdate () {
|
||||
if(isTurning)
|
||||
{
|
||||
currentAngle += turningSpeedWithDirection * Time.deltaTime;
|
||||
transform.rotation = Quaternion.AngleAxis(currentAngle, transform.up);
|
||||
|
||||
if (Mathf.Abs(currentAngle % 360 - endAngle) < 10)
|
||||
{
|
||||
transform.rotation = Quaternion.AngleAxis(endAngle, transform.up);
|
||||
isTurning = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter (Collider other)
|
||||
{
|
||||
if (!isTurning)
|
||||
{
|
||||
if (other.tag == "peopleTurnRight")
|
||||
{
|
||||
isTurning = true;
|
||||
currentAngle = transform.rotation.eulerAngles.y;
|
||||
endAngle = currentAngle + 90;
|
||||
turningSpeedWithDirection = turningSpeed;
|
||||
}
|
||||
else if (other.tag == "peopleTurnLeft")
|
||||
{
|
||||
isTurning = true;
|
||||
currentAngle = transform.rotation.eulerAngles.y;
|
||||
endAngle = currentAngle - 90;
|
||||
turningSpeedWithDirection = -turningSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
if (other.tag == "peopleTurnAround")
|
||||
{
|
||||
transform.rotation = Quaternion.AngleAxis(transform.rotation.eulerAngles.y + 180, transform.up);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
UnityProject/Assets/Scripts/misc/peopleTurning.cs.meta
Normal file
11
UnityProject/Assets/Scripts/misc/peopleTurning.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e3dd0ff0484ad1e4c87a15c030d51b83
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
UnityProject/Assets/Scripts/misc/safeSpace.cs
Normal file
22
UnityProject/Assets/Scripts/misc/safeSpace.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/* Megfelelő safeSpace-k elhelyezésével lehet figyelni, hogy adott pozicíóban van-e még szabad helye egy új autónak.
|
||||
*/
|
||||
|
||||
public class safeSpace : MonoBehaviour {
|
||||
public int roadID;
|
||||
|
||||
public TrafficController traffic;
|
||||
|
||||
void OnTriggerEnter ()
|
||||
{
|
||||
traffic.roads[roadID].isThereSpace = false;
|
||||
}
|
||||
void OnTriggerExit ()
|
||||
{
|
||||
traffic.roads[roadID].isThereSpace = true;
|
||||
}
|
||||
|
||||
}
|
||||
11
UnityProject/Assets/Scripts/misc/safeSpace.cs.meta
Normal file
11
UnityProject/Assets/Scripts/misc/safeSpace.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ed316f5bd09830c46bd502b7cb2bed3f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 200
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
11
UnityProject/Assets/Scripts/misc/trafficLightColor.cs
Normal file
11
UnityProject/Assets/Scripts/misc/trafficLightColor.cs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ed316f5bd09830c46bd502b7cb2bed3f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 200
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
11
UnityProject/Assets/Scripts/misc/trafficLightColor.cs.meta
Normal file
11
UnityProject/Assets/Scripts/misc/trafficLightColor.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 868d3726895a3414b86334e7957eb8ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in a new issue