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UnityProject/Assets/junctionAssets/shaders/lowPoly.shader
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UnityProject/Assets/junctionAssets/shaders/lowPoly.shader
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Shader "lowPoly/monochrome" {
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Properties{
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_Color("Color", Color) = (1,1,1,1)
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_Glossiness("Smoothness", Range(0,1)) = 0.5
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_Metallic("Metallic", Range(0,1)) = 0.0
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}
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SubShader{
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Tags{ "RenderType" = "Opaque" }
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LOD 200
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CGPROGRAM
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// Physically based Standard lighting model, and enable shadows on all light types
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#pragma surface surf Standard fullforwardshadows
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// Use shader model 3.0 target, to get nicer looking lighting
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#pragma target 3.0
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struct Input {
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float3 color : COLOR;
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};
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fixed4 _Color;
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half _Glossiness;
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half _Metallic;
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void surf(Input IN, inout SurfaceOutputStandard o) {
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o.Albedo = _Color;
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o.Metallic = _Metallic;
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o.Smoothness = _Glossiness;
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}
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ENDCG
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}
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FallBack "Diffuse"
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}
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fileFormatVersion: 2
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guid: 0e6364cdbae97ac48bf357f0b0c91b6e
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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