Make work with astra
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21859bcfb3
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5 changed files with 6338 additions and 4613 deletions
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@ -1,40 +1,44 @@
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using System.Collections;
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using UnityEngine;
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/* Itt lehet állítani, hogy melyik build legyen szerver és melyik kliens.
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* WebGL szerver nem lehet.
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*/
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public class canvasChooser : MonoBehaviour
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{
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public GameObject serverStartCanvas;
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public GameObject clientStartCanvas;
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public GameObject mainCamera;
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public class canvasChooser : MonoBehaviour {
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private IEnumerator Start()
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{
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string[] args = Environment.GetCommandLineArgs();
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bool server = Array.IndexOf(args, "--server") >= 0;
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serverStartCanvas.SetActive(server);
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clientStartCanvas.SetActive(!server);
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mainCamera.SetActive(!server);
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public GameObject serverStartCanvas;
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public GameObject clientStartCanvas;
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public GameObject mainCamera;
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// Use this for initialization
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void Start () {
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#if UNITY_STANDALONE
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serverStartCanvas.SetActive(false);
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clientStartCanvas.SetActive(true);
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mainCamera.SetActive(true);
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/*serverStartCanvas.SetActive(true);
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clientStartCanvas.SetActive(false);
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mainCamera.SetActive(false);*/
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#endif
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#if UNITY_WEBGL
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serverStartCanvas.SetActive(false);
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clientStartCanvas.SetActive(true);
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mainCamera.SetActive(true);
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#endif
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#if UNITY_EDITOR
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serverStartCanvas.SetActive(false);
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clientStartCanvas.SetActive(true);
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mainCamera.SetActive(true);
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#endif
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}
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// Let the scene finish starting before UNet activates its scene objects.
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yield return null;
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if (server)
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{
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serverStartMenu menu = serverStartCanvas.GetComponent<serverStartMenu>();
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string trafficUrl = Argument(args, "--traffic-url");
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string eventUrl = Argument(args, "--event-url");
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if (trafficUrl != null) menu.trafficAddress.text = trafficUrl.TrimEnd('/');
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if (eventUrl != null) menu.eventAddress.text = eventUrl.TrimEnd('/');
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menu.createServer();
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Debug.Log("Simulation server started on port " + menu.network.networkPort);
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}
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else
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{
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string address = Argument(args, "--connect");
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if (address != null)
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clientStartCanvas.GetComponent<clientMenu>().joinServer(address);
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}
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}
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private static string Argument(string[] args, string name)
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{
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int index = Array.IndexOf(args, name);
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return index >= 0 && index + 1 < args.Length ? args[index + 1] : null;
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}
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}
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@ -1,40 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/* Itt lehet állítani, hogy melyik build legyen szerver és melyik kliens.
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* WebGL szerver nem lehet.
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*/
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public class canvasChooser : MonoBehaviour {
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public GameObject serverStartCanvas;
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public GameObject clientStartCanvas;
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public GameObject mainCamera;
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// Use this for initialization
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void Start () {
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#if UNITY_STANDALONE
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serverStartCanvas.SetActive(false);
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clientStartCanvas.SetActive(true);
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mainCamera.SetActive(true);
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/*serverStartCanvas.SetActive(true);
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clientStartCanvas.SetActive(false);
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mainCamera.SetActive(false);*/
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#endif
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#if UNITY_WEBGL
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serverStartCanvas.SetActive(false);
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clientStartCanvas.SetActive(true);
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mainCamera.SetActive(true);
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#endif
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#if UNITY_EDITOR
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serverStartCanvas.SetActive(false);
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clientStartCanvas.SetActive(true);
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mainCamera.SetActive(true);
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#endif
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}
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}
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fileFormatVersion: 2
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guid: a5533452e90b11345b3c3510cc82a51f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -30,6 +30,8 @@ public class clientGameMenu : NetworkBehaviour {
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[ClientRpc(channel = 0)]
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public void RpcSetNewTweet (Tweet newTweet)
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{
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if (tweetAnimator == null)
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tweetAnimator = new TweetAnimator(0.5f, 7.5f, tweetContainer);
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tweetAnimator.SetNewTweet(newTweet);
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}
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@ -34,8 +34,6 @@ public class serverRunningMenu : NetworkBehaviour
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if (timePassed < 1) timePassed += Time.deltaTime;
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else
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{
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Debug.Log(NetworkServer.connections);
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Debug.Log(NetworkServer.connections.Count);
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timePassed = 0;
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@ -1,33 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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[NetworkSettings(channel = 0, sendInterval = 0)]
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public class serverStartMenu : NetworkBehaviour
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{
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public TrafficController traffic;
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public tweetPoller tweet;
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public InputField trafficAddress;
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public InputField eventAddress;
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public GameObject next;
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public NetworkManager network;
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public void createServer ()
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{
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if(trafficAddress.text != "")
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traffic.url = trafficAddress.text;
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if (eventAddress.text != "")
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tweet.url = eventAddress.text;
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network.StartServer();
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gameObject.SetActive(false);
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next.SetActive(true);
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}
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}
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fileFormatVersion: 2
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guid: 02335c5d9c8e07347918bd15ceb1adc2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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