Make work with astra
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parent
21859bcfb3
commit
c8ee5045e2
3 changed files with 6338 additions and 4613 deletions
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@ -1,17 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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public class destroyCar : NetworkBehaviour {
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public carCount text;
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void OnTriggerEnter (Collider other)
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{
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if(isServer) {
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text.IncrementValue();
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Destroy(other.gameObject);
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}
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}
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}
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fileFormatVersion: 2
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guid: 88b7ddbf951e255478383ee9f8ecc0b2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -19,12 +19,13 @@ public class networkManagerCustom : NetworkManager
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offlineCanvas.SetActive(true);
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offlineCanvas.GetComponent<clientMenu>().errorField.text = "Error: " + conn.lastError.ToString();
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base.OnServerDisconnect(conn);
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base.OnClientDisconnect(conn);
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}
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public override void OnClientConnect (NetworkConnection conn)
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{
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Debug.Log("Simulation client connected to " + networkAddress);
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//onlineCanvas.SetActive(true);
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offlineCanvas.GetComponent<clientMenu>().errorField.text = "No errors so far.";
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@ -1,11 +1,94 @@
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fileFormatVersion: 2
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guid: ed316f5bd09830c46bd502b7cb2bed3f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 200
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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// Recovered from the bundled Windows server assembly; UNet-generated code omitted.
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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public class trafficLightColor : NetworkBehaviour
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{
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private Renderer render;
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public float delay = 1.5f;
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private Color[] newColors;
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private float timeOfUpdate;
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private bool dirty;
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public float blinkInterval = 1f;
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private float blinkTime;
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private bool blinkingIsYellow;
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private bool areLightsOff;
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private Dictionary<string, Color> colorLUT = new Dictionary<string, Color>
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{
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{
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"red",
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Color.red
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},
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{
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"yellow",
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Color.yellow
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},
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{
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"green",
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Color.green
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},
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{
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"off",
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Color.white
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}
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};
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private void Start()
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{
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render = GetComponent<Renderer>();
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}
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private void Update()
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{
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if (dirty && Time.time - timeOfUpdate > delay)
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{
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render.materials[5].color = newColors[0];
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render.materials[7].color = newColors[1];
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render.materials[4].color = newColors[2];
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render.materials[3].color = newColors[3];
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areLightsOff = render.materials[5].color == Color.white || render.materials[7].color == Color.white || render.materials[4].color == Color.white || render.materials[3].color == Color.white;
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dirty = false;
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}
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if (areLightsOff)
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{
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render.materials[5].color = ((!blinkingIsYellow) ? Color.white : Color.yellow);
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render.materials[7].color = ((!blinkingIsYellow) ? Color.white : Color.yellow);
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render.materials[4].color = ((!blinkingIsYellow) ? Color.white : Color.yellow);
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render.materials[3].color = ((!blinkingIsYellow) ? Color.white : Color.yellow);
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}
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blinkTime += Time.deltaTime;
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if (blinkTime > blinkInterval)
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{
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blinkTime = 0f;
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blinkingIsYellow = !blinkingIsYellow;
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}
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}
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[ClientRpc]
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public void RpcUpdateColors(string north, string east, string south, string west)
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{
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if (!dirty)
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{
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newColors = new Color[4]
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{
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colorLUT[north],
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colorLUT[east],
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colorLUT[south],
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colorLUT[west]
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};
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timeOfUpdate = Time.time;
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dirty = true;
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}
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}
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}
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