Make work with astra

This commit is contained in:
Andras Schmelczer 2026-09-14 08:01:49 +01:00
commit c8ee5045e2

View file

@ -0,0 +1,27 @@
using System;
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class TimedObjectDestructor : MonoBehaviour
{
[SerializeField] private float m_TimeOut = 1.0f;
[SerializeField] private bool m_DetachChildren = false;
private void Awake()
{
Invoke("DestroyNow", m_TimeOut);
}
private void DestroyNow()
{
if (m_DetachChildren)
{
transform.DetachChildren();
}
DestroyObject(gameObject);
}
}
}