UnityTrafficSimulation/UnityProject/Assets/Scripts/menu/serverStartMenu.cs
2026-09-13 20:53:11 +01:00

33 lines
713 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
[NetworkSettings(channel = 0, sendInterval = 0)]
public class serverStartMenu : NetworkBehaviour
{
public TrafficController traffic;
public tweetPoller tweet;
public InputField trafficAddress;
public InputField eventAddress;
public GameObject next;
public NetworkManager network;
public void createServer ()
{
if(trafficAddress.text != "")
traffic.url = trafficAddress.text;
if (eventAddress.text != "")
tweet.url = eventAddress.text;
network.StartServer();
gameObject.SetActive(false);
next.SetActive(true);
}
}