UnityTrafficSimulation/UnityProject/Assets/!ext/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
2026-09-13 20:53:11 +01:00

18 lines
440 B
C#

using System;
using UnityEngine;
using Random = UnityEngine.Random;
namespace UnityStandardAssets.Effects
{
public class SmokeParticles : MonoBehaviour
{
public AudioClip[] extinguishSounds;
private void Start()
{
GetComponent<AudioSource>().clip = extinguishSounds[Random.Range(0, extinguishSounds.Length)];
GetComponent<AudioSource>().Play();
}
}
}