UnityTrafficSimulation/UnityProject/Assets/junctionAssets/shaders/lowPoly.shader
2026-09-13 20:53:11 +01:00

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Shader "lowPoly/monochrome" {
Properties{
_Color("Color", Color) = (1,1,1,1)
_Glossiness("Smoothness", Range(0,1)) = 0.5
_Metallic("Metallic", Range(0,1)) = 0.0
}
SubShader{
Tags{ "RenderType" = "Opaque" }
LOD 200
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
struct Input {
float3 color : COLOR;
};
fixed4 _Color;
half _Glossiness;
half _Metallic;
void surf(Input IN, inout SurfaceOutputStandard o) {
o.Albedo = _Color;
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
}
ENDCG
}
FallBack "Diffuse"
}