Add documentation
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#include <avr/io.h>
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// Setup the drivers, and business layer objects and their relations
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// It is kind of a very basic dependency injection.
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/// Setup the drivers, and business layer objects and their relations
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/// It is kind of a very basic dependency injection.
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void setupConnections();
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// Start drawing frames and ticking objects
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/// Start drawing frames and ticking objects
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void startGame();
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// Increase or decrease the contrast (brightness) of the display
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// by the given value
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// The contrast can be any number between 0 and 255.
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// The function automatically clamps the contrast.
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/// Increase or decrease the contrast (brightness) of the display
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/// by the given value
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/// The contrast can be any number between 0 and 255.
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/// The function automatically clamps the contrast.
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void changeDisplayContrast(int8_t by);
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#endif
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