Refactor shapes

This commit is contained in:
schmelczerandras 2020-08-16 10:24:12 +02:00
commit 006ab3c4e6

View file

@ -38,7 +38,7 @@ export class RenderingPass {
const tileUvSize = vec2.fromValues(q, q);
const possiblyOnScreenDrawables = this.drawables.filter(
(p) => p.minimumDistance(viewBoxCenter) < viewBoxRadius
(p) => p.distance(viewBoxCenter) < viewBoxRadius
);
const origin = vec2.transformMat2d(