Render in NDC

This commit is contained in:
schmelczerandras 2020-08-18 22:36:30 +02:00
commit 05682dd2d5

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@ -69,18 +69,18 @@ uniform float maxMinDistance;
}
#endif
in vec2 worldCoordinates;
in vec2 position;
out vec2 fragmentColor;
void main() {
float minDistance = -maxMinDistance;
#if LINE_COUNT > 0
lineMinDistance(worldCoordinates, minDistance);
lineMinDistance(position, minDistance);
#endif
#if BLOB_COUNT > 0
blobMinDistance(worldCoordinates, minDistance);
//blobMinDistance(position, minDistance);
#endif
fragmentColor = vec2(minDistance, 0.0);