Rebrand
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ec579650d7
commit
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4 changed files with 134 additions and 220 deletions
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@ -1,7 +1,7 @@
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import { init as plausibleInit } from '@plausible-analytics/tracker';
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const ANALYTICS_AUTO_CAPTURE_PAGEVIEWS = true;
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const ANALYTICS_DOMAIN = 'decla.red';
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const ANALYTICS_DOMAIN = 'doppler.schmelczer.dev';
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const ANALYTICS_ENDPOINT = 'https://stats.schmelczer.dev/status';
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const ANALYTICS_LOGGING = process.env.NODE_ENV !== 'production';
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@ -1,18 +1,20 @@
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/**
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* Hardcoded list of game servers the landing page offers to players.
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*
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* Each entry is the public origin of a dockerized `declared-server` instance.
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* Each entry is the public origin of a dockerized `doppler-server` instance.
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* The join screen polls `<origin>/state` (see `serverInformationEndpoint`) and
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* only shows a server once it responds, so listing an offline origin here is
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* harmless. Add or remove origins as you deploy more server containers.
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*/
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// This origin predates the rebrand; update it once the game server is
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// redeployed under a doppler subdomain.
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const productionServers: Array<string> = ['https://declared.schmelczer.dev'];
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/**
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* When the page is served from localhost (i.e. the webpack-dev-server), also
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* offer the local backend so a `npm start` server can be joined during
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* development. The backend's default port is 3000 (see backend/src/options.ts).
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* In production the hostname is `declared.schmelczer.dev`, so this never leaks.
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* In production the page is served from its own hostname, so this never leaks.
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*/
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const isDevelopment =
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typeof location !== 'undefined' &&
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@ -8,35 +8,35 @@ import { CharacterTeam, UpdateGameState, clamp, settings } from 'shared';
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export class Scoreboard {
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public readonly element = document.createElement('div');
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private readonly declaFill = document.createElement('div');
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private readonly blueFill = document.createElement('div');
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private readonly redFill = document.createElement('div');
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private readonly declaScore = document.createElement('span');
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private readonly blueScore = document.createElement('span');
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private readonly redScore = document.createElement('span');
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private readonly youMarker = document.createElement('div');
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constructor() {
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this.element.className = 'planet-progress';
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this.declaFill.className = 'fill decla';
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this.blueFill.className = 'fill blue';
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this.redFill.className = 'fill red';
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this.declaScore.className = 'score decla';
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this.blueScore.className = 'score blue';
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this.redScore.className = 'score red';
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this.youMarker.className = 'you-marker';
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this.youMarker.innerText = 'YOU';
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this.element.append(
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this.declaFill,
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this.blueFill,
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this.redFill,
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this.declaScore,
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this.blueScore,
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this.redScore,
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this.youMarker,
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);
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}
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public update(
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{ declaCount, redCount, limit }: UpdateGameState,
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{ blueCount, redCount, limit }: UpdateGameState,
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localTeam: CharacterTeam | undefined,
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) {
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const { scoreboardHalfWidthPercent, scoreboardMinFillPercent } = settings;
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@ -46,23 +46,23 @@ export class Scoreboard {
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clamp(count / limit, 0, 1) * scoreboardHalfWidthPercent,
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);
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this.declaFill.style.width = fraction(declaCount) + '%';
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this.blueFill.style.width = fraction(blueCount) + '%';
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this.redFill.style.width = fraction(redCount) + '%';
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const isMatchPoint = (count: number) =>
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count / limit >= settings.matchPointScoreRatio;
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this.declaFill.classList.toggle('match-point', isMatchPoint(declaCount));
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this.blueFill.classList.toggle('match-point', isMatchPoint(blueCount));
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this.redFill.classList.toggle('match-point', isMatchPoint(redCount));
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this.declaScore.innerText = String(Math.round(declaCount));
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this.blueScore.innerText = String(Math.round(blueCount));
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this.redScore.innerText = String(Math.round(redCount));
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this.declaScore.classList.toggle('leading', declaCount > redCount);
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this.redScore.classList.toggle('leading', redCount > declaCount);
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this.blueScore.classList.toggle('leading', blueCount > redCount);
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this.redScore.classList.toggle('leading', redCount > blueCount);
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if (localTeam === CharacterTeam.decla || localTeam === CharacterTeam.red) {
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if (localTeam === CharacterTeam.blue || localTeam === CharacterTeam.red) {
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this.youMarker.style.display = '';
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this.youMarker.classList.toggle('decla', localTeam === CharacterTeam.decla);
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this.youMarker.classList.toggle('blue', localTeam === CharacterTeam.blue);
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this.youMarker.classList.toggle('red', localTeam === CharacterTeam.red);
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} else {
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this.youMarker.style.display = 'none';
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@ -86,7 +86,7 @@ export class Tutorial extends CommandReceiver {
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}
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if (standing) {
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const drift = standing.ownership - this.standingBaseline;
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const progress = player.team === CharacterTeam.decla ? -drift : drift;
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const progress = player.team === CharacterTeam.blue ? -drift : drift;
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if (progress > captureProgressThreshold) {
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this.finish();
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}
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