Rebrand
This commit is contained in:
parent
ec579650d7
commit
1f10b9c750
28 changed files with 134 additions and 220 deletions
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
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@ -3,7 +3,7 @@
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"Deserializable",
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"Deserialization",
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"Respawn",
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"decla",
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"doppler",
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"overridable",
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"serializable"
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]
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@ -1,6 +1,6 @@
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# syntax=docker/dockerfile:1
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# decla.red game server (the `declared-server` package).
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# doppler game server (the `doppler-server` package).
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# The frontend is a static site and is NOT built here — see .forgejo/workflows.
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# ---- Stage 1: build the shared lib, then bundle the server -------------------
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10
README.md
10
README.md
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@ -1,8 +1,8 @@
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# [decla.red](https://decla.red)
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# doppler
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A 2-dimensional multiplayer game utilising ray tracing.
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> **Available at [decla.red](https://decla.red).**
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> **Available at [doppler.schmelczer.dev](https://doppler.schmelczer.dev).**
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@ -15,7 +15,7 @@ CI/CD runs on Forgejo Actions (`.forgejo/workflows/deploy.yml`). On a push to
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`main` it:
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- builds the static frontend and rsyncs `frontend/dist/` to the `/pages/declared`
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mount on the runner host, and
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mount on the runner host (the mount keeps its pre-rebrand name), and
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- builds the server image from the root `Dockerfile` and pushes it to the Forgejo
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container registry as `<registry>/<owner>/<repo>-server`.
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@ -30,6 +30,6 @@ edit it to add or remove game-server origins.
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Run the server image locally:
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```sh
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docker build -t declared-server .
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docker run -p 3000:3000 declared-server --name "My server" --playerLimit 16
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docker build -t doppler-server .
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docker run -p 3000:3000 doppler-server --name "My server" --playerLimit 16
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```
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@ -1,14 +0,0 @@
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# Setup a decla.red server on a fresh debian/ubuntu machine
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> The method was tested on Debian 10 DigitalOcean droplets.
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- Copy the files from this directory to the target machine.
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- Execute the following commands.
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- ```sh
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chmod +x setup.sh
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./setup.sh serverX
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```
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> Where `serverX` is the serverX.decla.red subdomain pointing to the server.
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- Optionally, change the arguments in [declared-servers.sh](declared-servers.sh).
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@ -1,11 +0,0 @@
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[Unit]
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Description=declared-server
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Requires=basic.target network.target
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[Service]
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Type=simple
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ExecStart=/bin/sh /root/declared-servers.sh
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[Install]
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WantedBy=multi-user.target
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@ -1,5 +0,0 @@
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#!/bin/sh
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set -e
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NODE_ENV=production declared-server --port=3000 --name="Simonyi" --playerLimit=256 --npcCount=48 --scoreLimit=20000
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@ -1,49 +0,0 @@
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user www-data;
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worker_processes auto;
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pid /run/nginx.pid;
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events {
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worker_connections 768;
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}
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http {
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sendfile on;
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tcp_nopush on;
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tcp_nodelay on;
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keepalive_timeout 65;
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types_hash_max_size 2048;
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server_tokens off;
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include /etc/nginx/mime.types;
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default_type application/octet-stream;
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ssl_protocols TLSv1 TLSv1.1 TLSv1.2;
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ssl_prefer_server_ciphers on;
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access_log /var/log/nginx/access.log;
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error_log /var/log/nginx/error.log;
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map $http_upgrade $connection_upgrade {
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default upgrade;
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'' close;
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}
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server {
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listen 443 ssl;
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include /etc/letsencrypt/options-ssl-nginx.conf;
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ssl_dhparam /etc/letsencrypt/ssl-dhparams.pem;
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ssl_certificate /etc/letsencrypt/live/serverName.decla.red/fullchain.pem;
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ssl_certificate_key /etc/letsencrypt/live/serverName.decla.red/privkey.pem;
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server_name serverName.decla.red;
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location / {
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proxy_pass http://127.0.0.1:3000/;
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proxy_http_version 1.1;
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proxy_set_header Upgrade $http_upgrade;
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proxy_set_header Connection $connection_upgrade;
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proxy_set_header Host $host;
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}
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}
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}
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@ -1,28 +0,0 @@
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#!/bin/sh
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set -e
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if [ -z "$1" ]; then
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echo "Please specify a domain" 1>&2
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exit 1
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fi
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domain="$1"
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apt install -y curl
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curl -sL https://deb.nodesource.com/setup_15.x | bash -
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apt update
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apt install -y nodejs nginx certbot python3-certbot-nginx
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npm i -g declared-server
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certbot certonly --nginx -m schmelczerandras@gmail.com -d "$domain".decla.red --agree-tos --non-interactive
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mv nginx.conf /etc/nginx/nginx.conf
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sed -i "s/serverName/$domain/g" /etc/nginx/nginx.conf
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nginx -s reload
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chmod +x /root/declared-servers.sh
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chown root:root /root/declared-servers.sh
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cp declared-servers.service /etc/systemd/system/declared-servers.service
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systemctl enable declared-servers.service
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systemctl start declared-servers
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@ -1,12 +1,12 @@
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{
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"name": "declared-server",
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"name": "doppler-server",
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"version": "0.1.0",
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"description": "Game server for decla.red",
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"description": "Game server for doppler",
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"keywords": [],
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"author": "András Schmelczer <andras@schmelczer.dev> (https://schmelczer.dev/)",
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"main": "dist/main.js",
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"bin": {
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"declared-server": "dist/main.js"
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"doppler-server": "dist/main.js"
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},
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"scripts": {
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"build": "npx webpack --mode production",
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@ -2,7 +2,7 @@ import { Command } from 'shared';
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export class GeneratePointsCommand extends Command {
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public constructor(
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public readonly decla: number,
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public readonly blue: number,
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public readonly red: number,
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) {
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super();
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@ -30,7 +30,7 @@ export class GameServer extends CommandReceiver {
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private deltaTimes!: Array<number>;
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private deltaTimeCalculator!: DeltaTimeCalculator;
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private declaPoints = 0;
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private bluePoints = 0;
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private redPoints = 0;
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private matchPointAnnounced: Partial<Record<CharacterTeam, boolean>> = {};
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@ -52,7 +52,7 @@ export class GameServer extends CommandReceiver {
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);
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this.deltaTimeCalculator = new DeltaTimeCalculator();
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this.deltaTimes = [];
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this.declaPoints = 0;
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this.bluePoints = 0;
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this.redPoints = 0;
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this.matchPointAnnounced = {};
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this.isInEndGame = false;
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@ -118,19 +118,19 @@ export class GameServer extends CommandReceiver {
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this.handlePhysics();
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}
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private addPoints({ decla, red }: GeneratePointsCommand) {
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private addPoints({ blue, red }: GeneratePointsCommand) {
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if (this.isInEndGame) {
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return;
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}
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this.declaPoints += decla;
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this.bluePoints += blue;
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this.redPoints += red;
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if (this.declaPoints >= this.options.scoreLimit) {
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this.endGame(CharacterTeam.decla);
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if (this.bluePoints >= this.options.scoreLimit) {
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this.endGame(CharacterTeam.blue);
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} else if (this.redPoints >= this.options.scoreLimit) {
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this.endGame(CharacterTeam.red);
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} else {
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this.announceMatchPointOnce(CharacterTeam.decla, this.declaPoints);
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this.announceMatchPointOnce(CharacterTeam.blue, this.bluePoints);
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this.announceMatchPointOnce(CharacterTeam.red, this.redPoints);
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}
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}
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@ -179,7 +179,7 @@ export class GameServer extends CommandReceiver {
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if ((this.timeSinceLastPointUpdate += delta) > 0.5) {
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this.timeSinceLastPointUpdate = 0;
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this.players.queueCommandForEachClient(
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new UpdateGameState(this.declaPoints, this.redPoints, this.options.scoreLimit),
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new UpdateGameState(this.bluePoints, this.redPoints, this.options.scoreLimit),
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);
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}
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@ -224,7 +224,7 @@ export class GameServer extends CommandReceiver {
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}
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private get gameProgress(): number {
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return (Math.max(this.declaPoints, this.redPoints) / this.options.scoreLimit) * 100;
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return (Math.max(this.bluePoints, this.redPoints) / this.options.scoreLimit) * 100;
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}
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public get serverInfo(): ServerInformation {
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@ -151,10 +151,10 @@ export class CharacterPhysical extends CharacterBase implements DynamicPhysical
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private getPoints(game: CommandReceiver) {
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if (!this.isAlive && !this.hasGeneratedPoints) {
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this.hasGeneratedPoints = true;
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const decla = this.team === CharacterTeam.decla ? 0 : settings.playerKillPoint;
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const blue = this.team === CharacterTeam.blue ? 0 : settings.playerKillPoint;
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const red = this.team === CharacterTeam.red ? 0 : settings.playerKillPoint;
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game.handleCommand(new GeneratePointsCommand(decla, red));
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game.handleCommand(new GeneratePointsCommand(blue, red));
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}
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}
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@ -443,6 +443,8 @@ export class CharacterPhysical extends CharacterBase implements DynamicPhysical
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this.setDirection(vec2.length(sumForce) === 0 ? vec2.fromValues(0, -1) : sumForce);
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} else {
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this.carryWithRotatingPlanet(deltaTimeInSeconds);
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const leftFootGravity = this.currentPlanet!.getForce(this.leftFoot.center);
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const rightFootGravity = this.currentPlanet!.getForce(this.rightFoot.center);
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@ -493,6 +495,38 @@ export class CharacterPhysical extends CharacterBase implements DynamicPhysical
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);
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}
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// While standing on a planet, ride its spin: rigidly rotate the whole body
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// around the planet centre by the same per-tick angle the renderer and the
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// collision SDF use, so the player is carried around and turned with the
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// surface instead of it sliding frictionlessly underneath. The positional
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// change becomes velocity in setPropertyUpdates, so the motion syncs and the
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// client extrapolates it smoothly.
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private carryWithRotatingPlanet(deltaTimeInSeconds: number) {
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const planet = this.currentPlanet;
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if (!planet) {
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return;
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}
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// Negative: the rendered/collidable surface turns by R(-rotation) — see
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// PlanetPhysical.distance (toLocalFrame) and planet-shape.ts.
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const angle = -planet.angularVelocity * deltaTimeInSeconds;
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const center = planet.center;
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this.head.center = vec2.rotate(vec2.create(), this.head.center, center, angle);
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this.leftFoot.center = vec2.rotate(
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vec2.create(),
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this.leftFoot.center,
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center,
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angle,
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);
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this.rightFoot.center = vec2.rotate(
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vec2.create(),
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this.rightFoot.center,
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center,
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angle,
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);
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}
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private keepPosture() {
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const center = this.center;
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this.springMove(
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@ -8,6 +8,7 @@ import {
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} from 'shared';
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import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
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import { BoundingBoxBase } from '../physics/bounding-boxes/bounding-box-base';
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import { depenetrateCircle } from '../physics/functions/depenetrate-circle';
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import { moveCircle } from '../physics/functions/move-circle';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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@ -100,6 +101,8 @@ export class CirclePhysical extends CommandReceiver implements Circle, DynamicPh
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.filter((b) => b.gameObject !== this.gameObject && b.canCollide);
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this.radius -= vec2.length(delta);
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depenetrateCircle(this, intersecting);
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const { normal, hitSurface, hitObject } = moveCircle(this, delta, intersecting);
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if (hitSurface) {
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@ -79,11 +79,11 @@ export class PlayerContainer {
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private getTeamOfNextPlayer(isNpc = false): CharacterTeam {
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const players = isNpc ? this.players : this._players;
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const declaCount = players.filter((p) => p.team === CharacterTeam.decla).length;
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const blueCount = players.filter((p) => p.team === CharacterTeam.blue).length;
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const redCount = players.filter((p) => p.team === CharacterTeam.red).length;
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if ((declaCount === redCount && Random.getRandom() >= 0.5) || declaCount < redCount) {
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return CharacterTeam.decla;
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if ((blueCount === redCount && Random.getRandom() >= 0.5) || blueCount < redCount) {
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return CharacterTeam.blue;
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} else {
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return CharacterTeam.red;
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}
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@ -1,5 +0,0 @@
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{
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"projects": {
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"default": "decla-red
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}
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}
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@ -1,16 +0,0 @@
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{
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"hosting": {
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"public": "dist",
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"ignore": [
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"firebase.json",
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"**/.*",
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"**/node_modules/**"
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],
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"rewrites": [
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{
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"source": "**",
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"destination": "/index.html"
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}
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]
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}
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}
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4
frontend/package-lock.json
generated
4
frontend/package-lock.json
generated
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@ -1,11 +1,11 @@
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{
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"name": "decla.red-frontend",
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"name": "doppler-frontend",
|
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"version": "0.0.0",
|
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"lockfileVersion": 3,
|
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"requires": true,
|
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"packages": {
|
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"": {
|
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"name": "decla.red-frontend",
|
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"name": "doppler-frontend",
|
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"version": "0.0.0",
|
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"devDependencies": {
|
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"@plausible-analytics/tracker": "^0.4.5",
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|
|
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|
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@ -1,5 +1,5 @@
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{
|
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"name": "decla.red-frontend",
|
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"name": "doppler-frontend",
|
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"version": "0.0.0",
|
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"description": "",
|
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"keywords": [],
|
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|
|
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@ -9,13 +9,13 @@
|
|||
/>
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<meta name="theme-color" content="#b7455e" />
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||||
<meta property="og:url" content="https://decla.red" />
|
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<meta property="og:image" content="https://decla.red/og-image.png" />
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<meta property="og:url" content="https://doppler.schmelczer.dev" />
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<meta property="og:image" content="https://doppler.schmelczer.dev/og-image.png" />
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<meta property="og:image:width" content="2086" />
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||||
<meta property="og:image:height" content="940" />
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||||
<meta
|
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property="og:image:alt"
|
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content="Dimly lit planets surrounding a text saying 'decla.red'"
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content="Dimly lit planets surrounding a text saying 'doppler'"
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/>
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<meta name="theme-color" content="#b33951" />
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||||
<meta
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||||
|
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@ -27,7 +27,7 @@
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|||
<link rel="icon" type="image/png" sizes="32x32" href="static/favicon-32x32.png" />
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<link rel="icon" type="image/png" sizes="16x16" href="static/favicon-16x16.png" />
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||||
|
||||
<title>decla.red</title>
|
||||
<title>doppler</title>
|
||||
</head>
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|
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<body>
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|
|
@ -37,7 +37,7 @@
|
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<div id="overlay"></div>
|
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|
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<section id="landing-ui">
|
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<h1>decla.<span class="red">red</span></h1>
|
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<h1>doppler</h1>
|
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<form id="join-game-form">
|
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<fieldset class="content">
|
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<legend>Join a game</legend>
|
||||
|
|
|
|||
|
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@ -41,6 +41,18 @@ h1 {
|
|||
font-size: 6rem;
|
||||
text-align: center;
|
||||
padding-bottom: $medium-padding;
|
||||
width: fit-content;
|
||||
margin-inline: auto;
|
||||
background: linear-gradient(90deg, $bright-blue, $bright-red);
|
||||
background-clip: text;
|
||||
-webkit-background-clip: text;
|
||||
color: transparent;
|
||||
|
||||
&::selection {
|
||||
color: white;
|
||||
-webkit-text-fill-color: white;
|
||||
background-color: $accent;
|
||||
}
|
||||
|
||||
@media (max-width: $height-breakpoint) {
|
||||
font-size: 4.5rem;
|
||||
|
|
@ -51,15 +63,6 @@ h1 {
|
|||
}
|
||||
}
|
||||
|
||||
.red {
|
||||
color: $accent;
|
||||
|
||||
&::selection {
|
||||
color: $accent;
|
||||
background-color: white;
|
||||
}
|
||||
}
|
||||
|
||||
html,
|
||||
body,
|
||||
canvas {
|
||||
|
|
@ -126,14 +129,14 @@ body {
|
|||
border-radius: 1000px;
|
||||
transition: transform 200ms;
|
||||
|
||||
&.decla {
|
||||
color: $bright-decla;
|
||||
&.blue {
|
||||
color: $bright-blue;
|
||||
|
||||
.health {
|
||||
background-color: $bright-decla;
|
||||
background-color: $bright-blue;
|
||||
|
||||
&:before {
|
||||
background-color: $bright-decla;
|
||||
background-color: $bright-blue;
|
||||
opacity: 0.3;
|
||||
}
|
||||
}
|
||||
|
|
@ -211,8 +214,8 @@ body {
|
|||
font-weight: 700;
|
||||
animation: falling-point 2s ease-out forwards;
|
||||
|
||||
&.decla {
|
||||
color: $bright-decla;
|
||||
&.blue {
|
||||
color: $bright-blue;
|
||||
}
|
||||
|
||||
&.red {
|
||||
|
|
@ -232,8 +235,8 @@ body {
|
|||
mask-image: url('../static/chevron.svg');
|
||||
mask-size: contain;
|
||||
|
||||
&.decla {
|
||||
background-color: $bright-decla;
|
||||
&.blue {
|
||||
background-color: $bright-blue;
|
||||
}
|
||||
|
||||
&.red {
|
||||
|
|
@ -324,8 +327,8 @@ body {
|
|||
display: none;
|
||||
}
|
||||
|
||||
.decla {
|
||||
color: $bright-decla;
|
||||
.blue {
|
||||
color: $bright-blue;
|
||||
}
|
||||
|
||||
.red {
|
||||
|
|
@ -374,10 +377,10 @@ body {
|
|||
transition: width $animation-time;
|
||||
}
|
||||
|
||||
.fill.decla {
|
||||
.fill.blue {
|
||||
right: 50%;
|
||||
background: $bright-decla;
|
||||
color: $bright-decla;
|
||||
background: $bright-blue;
|
||||
color: $bright-blue;
|
||||
border-radius: 1000px 0 0 1000px;
|
||||
}
|
||||
|
||||
|
|
@ -425,7 +428,7 @@ body {
|
|||
font-size $animation-time;
|
||||
}
|
||||
|
||||
.score.decla {
|
||||
.score.blue {
|
||||
right: calc(50% + #{$small-padding});
|
||||
}
|
||||
|
||||
|
|
@ -438,10 +441,10 @@ body {
|
|||
font-size: 1.2rem;
|
||||
}
|
||||
|
||||
.score.decla.leading {
|
||||
.score.blue.leading {
|
||||
text-shadow:
|
||||
0 0 3px rgba(0, 0, 0, 0.95),
|
||||
0 0 8px $bright-decla;
|
||||
0 0 8px $bright-blue;
|
||||
}
|
||||
|
||||
.score.red.leading {
|
||||
|
|
@ -471,9 +474,9 @@ body {
|
|||
border-bottom: 5px solid currentColor;
|
||||
}
|
||||
|
||||
&.decla {
|
||||
&.blue {
|
||||
right: calc(50% + #{$small-padding});
|
||||
color: $bright-decla;
|
||||
color: $bright-blue;
|
||||
}
|
||||
|
||||
&.red {
|
||||
|
|
|
|||
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Reference in a new issue