astra
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c074bc2645
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244620105a
7 changed files with 2080 additions and 518 deletions
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@ -109,6 +109,9 @@ export class GameServer implements GameEvents {
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this.matchPointAnnounced = {};
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this.isInEndGame = false;
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this.timeScaling = 1;
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this.physicsAccumulator = 0;
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this.timeSinceLastServerStateUpdate = 0;
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this.timeSinceLastPointUpdate = 0;
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previousPlayers?.queueCommandForEachClient(new GameStartCommand());
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previousPlayers?.sendQueuedCommands();
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}
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@ -139,15 +142,18 @@ export class GameServer implements GameEvents {
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const player = this.players.createPlayer(playerInfo, socket, carried);
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const onPlayerToServer = (json: string) => {
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const onPlayerToServer = (json: unknown) => {
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try {
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if (json.length > settings.maxInboundMessageBytes) {
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if (typeof json !== 'string' || json.length > settings.maxInboundMessageBytes) {
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return;
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}
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if (!this.allowInboundMessage(socket)) {
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return;
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}
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const commands: Array<Command> = deserialize(json);
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if (!Array.isArray(commands)) {
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return;
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}
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commands.forEach((c) => player.handleCommand(c));
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} catch (e) {
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console.error('Error while processing command', e);
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@ -354,14 +360,20 @@ export class GameServer implements GameEvents {
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// of noise on every interpolated position and on the client's replay anchor.
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const simulatedThroughMs = frameStartMs - this.physicsAccumulator * 1000;
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const propertyUpdates = new Map<GameObject, PropertyUpdatesForObject | undefined>();
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this.players.stepCommunication(delta, simulatedThroughMs, (object) => {
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if (!propertyUpdates.has(object)) {
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propertyUpdates.set(object, object.getPropertyUpdates());
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}
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return propertyUpdates.get(object);
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});
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this.objects.resetRemoteCalls();
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if (substeps > 0) {
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const propertyUpdates = new Map<GameObject, PropertyUpdatesForObject | undefined>();
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this.players.stepCommunication(
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substeps * fixedDelta,
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simulatedThroughMs,
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(object) => {
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if (!propertyUpdates.has(object)) {
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propertyUpdates.set(object, object.getPropertyUpdates(1 / this.timeScaling));
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}
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return propertyUpdates.get(object);
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},
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);
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this.objects.resetRemoteCalls();
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}
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const elapsed = Number(process.hrtime.bigint() - frameStart) / 1e9;
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setTimeout(() => this.handlePhysics(), Math.max(0, fixedDelta - elapsed) * 1000);
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@ -62,8 +62,7 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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private lastSyncedHealth = settings.playerMaxHealth;
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private killStreak = 0;
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private movementDirections: Array<vec2> = [];
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private lastMovementDirection = vec2.create();
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private readonly movementDirection = vec2.create();
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private readonly previousPose = [0, 1, 2].map(() => new Circle(vec2.create(), 0));
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private readonly velocities = [0, 1, 2].map(() => new Circle(vec2.create(), 0));
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@ -136,6 +135,7 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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vec2.clone(this.rightFoot.lastNormal),
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this.groundPlanet?.id ?? null,
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this.secondsSinceOnSurface,
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Math.max(0, settings.leapCooldownSeconds - this.timeSinceLastLeap),
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);
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}
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@ -162,7 +162,7 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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}
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public setMoveDirection(direction: vec2) {
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this.movementDirections.push(direction);
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vec2.normalize(this.movementDirection, direction);
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}
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public addKill(victimName: string, charge = 0) {
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@ -170,11 +170,13 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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this.killStreak++;
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this.remoteCall('setKillCount', this.killCount);
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this.health = Math.min(
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settings.playerMaxHealth,
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this.health + settings.playerKillHealthReward,
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);
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this.syncHealth();
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if (this.isAlive) {
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this.health = Math.min(
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settings.playerMaxHealth,
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this.health + settings.playerKillHealthReward,
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);
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this.syncHealth();
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}
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this.remoteCall('onKillConfirmed', victimName, this.killStreak, charge);
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}
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@ -293,7 +295,7 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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this.timeSinceLastLeap = 0;
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this.projectileStrength -= settings.leapStrengthCost;
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applyLeapImpulse(this, this.lastMovementDirection);
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applyLeapImpulse(this, this.movementDirection);
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this.remoteCall('onLeap');
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}
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@ -311,8 +313,14 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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}
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}
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public getPropertyUpdates(): PropertyUpdatesForObject {
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const [headVelocity, leftFootVelocity, rightFootVelocity] = this.velocities;
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public getPropertyUpdates(timeScale = 1): PropertyUpdatesForObject {
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const [headVelocity, leftFootVelocity, rightFootVelocity] = this.velocities.map(
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(velocity) =>
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new Circle(
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vec2.scale(vec2.create(), velocity.center, timeScale),
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velocity.radius * timeScale,
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),
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);
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return new PropertyUpdatesForObject(this.id, [
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new UpdatePropertyCommand('head', this.head, headVelocity),
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new UpdatePropertyCommand('leftFoot', this.leftFoot, leftFootVelocity),
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@ -320,7 +328,7 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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new UpdatePropertyCommand(
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'strength',
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this.projectileStrength,
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settings.playerStrengthRegenerationPerSeconds,
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settings.playerStrengthRegenerationPerSeconds * timeScale,
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),
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]);
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}
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@ -387,27 +395,11 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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stepCharacterMovement(
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this,
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this.movementWorld,
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this.averageAndResetMovementDirections(),
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this.movementDirection,
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deltaTimeInSeconds,
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);
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}
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private averageAndResetMovementDirections(): vec2 {
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const direction = vec2.create();
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if (this.movementDirections.length === 0) {
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vec2.copy(direction, this.lastMovementDirection);
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} else {
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for (const d of this.movementDirections) {
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vec2.add(direction, direction, d);
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}
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vec2.scale(direction, direction, 1 / this.movementDirections.length);
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this.lastMovementDirection =
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this.movementDirections[this.movementDirections.length - 1];
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this.movementDirections = [];
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}
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return vec2.normalize(direction, direction);
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}
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private animateScaling(q: number) {
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this.head.radius = headRadius * q;
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this.leftFoot.radius = this.rightFoot.radius = feetRadius * q;
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@ -95,6 +95,9 @@ export class PlanetPhysical extends PlanetBase implements Physical {
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let blue = 0;
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let red = 0;
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for (const c of this.presentCharacters) {
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if (!c.isAlive) {
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continue;
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}
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if (c.team === CharacterTeam.blue) {
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blue++;
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} else if (c.team === CharacterTeam.red) {
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@ -172,10 +175,14 @@ export class PlanetPhysical extends PlanetBase implements Physical {
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this.ownership = clamp01(this.ownership);
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}
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public getPropertyUpdates(): PropertyUpdatesForObject {
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public getPropertyUpdates(timeScale = 1): PropertyUpdatesForObject {
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return new PropertyUpdatesForObject(this.id, [
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new UpdatePropertyCommand('ownership', this.ownership, 0),
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new UpdatePropertyCommand('rotation', this.rotation, this.angularVelocity),
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new UpdatePropertyCommand(
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'rotation',
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this.rotation,
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this.angularVelocity * timeScale,
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),
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]);
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}
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}
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@ -93,13 +93,25 @@ export class ProjectilePhysical extends ProjectileBase implements Physical {
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}
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}
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public getPropertyUpdates(): PropertyUpdatesForObject {
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public getPropertyUpdates(timeScale = 1): PropertyUpdatesForObject {
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return new PropertyUpdatesForObject(this.id, [
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new UpdatePropertyCommand('center', this.center, this.object.velocity),
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new UpdatePropertyCommand(
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'center',
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this.center,
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vec2.scale(vec2.create(), this.object.velocity, timeScale),
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),
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new UpdatePropertyCommand(
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'strength',
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this.strength,
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-settings.projectileFadeSpeed * timeScale,
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),
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]);
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}
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public step(deltaTimeInSeconds: number) {
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if (!this.isAlive) {
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return;
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}
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super.step(deltaTimeInSeconds);
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if (this.strength <= 0) {
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@ -14,6 +14,6 @@ export const defaultOptions: Options = {
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name: isDevelopment ? 'Dev server' : 'Doppler server',
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playerLimit: 16,
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npcCount: 8,
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seed: Math.random(),
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seed: (Math.random() * 0x100000000) >>> 0,
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scoreLimit: 2500,
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};
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@ -30,13 +30,15 @@ export class PlayerContainer {
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}
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private createNPCs() {
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const newNpcCount = Math.min(
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this.playerMaxCount - this._players.length - this.npcs.length,
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this.npcMaxCount - this.npcs.length,
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);
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const newNpcCount =
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Math.min(this.playerMaxCount, this.npcMaxCount) -
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this._players.length -
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this.npcs.length;
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for (let i = 0; i < newNpcCount; i++) {
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const name = `🤖 ${Random.choose(settings.npcNames)}`;
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this.npcs.push(new NPC({ name }, this, this.objects, this.getTeamOfNextNpc()));
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this.npcs.push(
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new NPC({ name }, this, this.objects, this.teamOfNext(this.players)),
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);
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}
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}
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@ -45,7 +47,7 @@ export class PlayerContainer {
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socket: Socket,
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carried?: CarriedScore,
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): Player {
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const team = carried ? carried.team : this.getTeamOfNextPlayer();
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const team = carried ? carried.team : this.teamOfNext(this._players);
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const npcToReplace =
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this.npcs.find((n) => n.team === team) ?? this.npcs.find((n) => n.team !== team);
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@ -100,14 +102,6 @@ export class PlayerContainer {
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this._players.forEach((p) => p.sendQueuedCommandsToClient());
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}
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private getTeamOfNextPlayer(): CharacterTeam {
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return this.teamOfNext(this._players);
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}
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private getTeamOfNextNpc(): CharacterTeam {
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return this.teamOfNext(this.players);
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}
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private teamOfNext(players: Array<PlayerBase>): CharacterTeam {
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const blueCount = players.filter((p) => p.team === CharacterTeam.blue).length;
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const redCount = players.filter((p) => p.team === CharacterTeam.red).length;
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@ -29,6 +29,7 @@ import {
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finiteInRange,
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finiteVec2,
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isFiniteNumber,
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boundRadius,
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} from 'shared';
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import { Socket } from 'socket.io';
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import { BoundingBox } from '../physics/bounding-box';
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@ -36,6 +37,7 @@ import { PhysicalContainer } from '../physics/physical-container';
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import { PlayerContainer } from './player-container';
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import { PlayerBase, Score } from './player-base';
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import { CharacterPhysical } from '../objects/character-physical';
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import { planetsNear } from '../objects/planet-physical';
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const pingIntervalSeconds = 1;
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const minimumAspectRatio = 0.2;
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@ -59,7 +61,7 @@ export class Player extends PlayerBase {
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private lastInputClientTimeMs = 0;
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private lastInputReceiptMs = 0;
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private lastLeapClientTimeMs = 0;
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private lastLeapClientTimeMs = -1;
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private timeSinceLastPing = 0;
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private lastPingSentMs = 0;
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@ -178,7 +180,7 @@ export class Player extends PlayerBase {
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}
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// Subtracted, not zeroed: zeroing would stretch every interval to the next physics frame.
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if ((this.timeSinceLastMessage += deltaTime) > settings.updateMessageInterval) {
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if ((this.timeSinceLastMessage += deltaTime) >= settings.updateMessageInterval) {
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this.timeSinceLastMessage = Math.min(
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this.timeSinceLastMessage - settings.updateMessageInterval,
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settings.updateMessageInterval,
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@ -206,6 +208,14 @@ export class Player extends PlayerBase {
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);
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if (this.character) {
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inViewArea.add(this.character);
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// Prediction needs every gravity source, including planets outside a narrow viewport.
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for (const planet of planetsNear(
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this.objectContainer,
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this.character.center,
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boundRadius + settings.maxGravityDistance,
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)) {
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inViewArea.add(planet);
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}
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}
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const created = [...inViewArea].filter((o) => !this.objectsInViewArea.has(o));
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@ -258,19 +268,45 @@ export class Player extends PlayerBase {
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}
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private get bufferedBytes(): number {
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const conn = this.socket.conn as
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| { transport?: { socket?: { bufferedAmount?: unknown } } }
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const conn = this.socket.conn as unknown as
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| {
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transport?: { socket?: { bufferedAmount?: unknown } };
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writeBuffer?: Array<{ data?: unknown }>;
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}
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| undefined;
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const buffered = conn?.transport?.socket?.bufferedAmount;
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return typeof buffered === 'number' ? buffered : 0;
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let bytes = typeof buffered === 'number' ? buffered : 0;
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// Engine.IO queues packets here while the transport is waiting for its write callback.
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for (const { data } of conn?.writeBuffer ?? []) {
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if (typeof data === 'string') {
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bytes += Buffer.byteLength(data);
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} else if (ArrayBuffer.isView(data) || data instanceof ArrayBuffer) {
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bytes += data.byteLength;
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}
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}
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return bytes;
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}
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public sendQueuedCommandsToClient() {
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// Only state the next snapshot regenerates may be dropped; create/delete are one-shot.
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if (this.bufferedBytes > settings.maxBufferedBytesPerClient) {
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this.commandsToBeSent = this.commandsToBeSent.filter(
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const hasReliableCommands = this.commandsToBeSent.some(
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(c) => !sheddableWhenBackedUp.includes(c.constructor.name),
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);
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this.commandsToBeSent = hasReliableCommands
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? this.commandsToBeSent.flatMap((c): Array<Command> => {
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// Lifecycle events still need their snapshot time to enter the render timeline.
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if (c.constructor.name === PropertyUpdatesForObjects.name) {
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return [
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new PropertyUpdatesForObjects(
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[],
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(c as PropertyUpdatesForObjects).timestamp,
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),
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];
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}
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return sheddableWhenBackedUp.includes(c.constructor.name) ? [] : [c];
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})
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: [];
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}
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if (this.commandsToBeSent.length === 0) {
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return;
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