This commit is contained in:
schmelczerandras 2020-08-04 22:07:39 +02:00
commit 345e183e34
6 changed files with 614 additions and 173 deletions

View file

@ -1,7 +1,11 @@
import { vec2 } from 'gl-matrix';
import { ImmutableBoundingBox } from '../../physics/containers/immutable-bounding-box';
import { GameObject } from '../../objects/game-object';
export interface IDrawable {
serializeToUniforms(uniforms: any): void;
distance(target: vec2): number;
minimumDistance(target: vec2): number;
readonly owner: GameObject;
readonly boundingBox: ImmutableBoundingBox;
}

View file

@ -2,6 +2,8 @@ import { ILight } from './i-light';
import { vec2, vec3 } from 'gl-matrix';
import { settings } from '../../settings';
import { IDrawableDescriptor } from '../i-drawable-descriptor';
import { ImmutableBoundingBox } from '../../../physics/containers/immutable-bounding-box';
import { GameObject } from '../../../objects/game-object';
export class CircleLight implements ILight {
public static descriptor: IDrawableDescriptor = {
@ -11,12 +13,15 @@ export class CircleLight implements ILight {
};
constructor(
public readonly owner: GameObject,
public center: vec2,
public radius: number,
public color: vec3,
public lightness: number
) {}
boundingBox: ImmutableBoundingBox;
public distance(target: vec2): number {
return 0;
}

View file

@ -2,6 +2,8 @@ import { ILight } from './i-light';
import { vec2, vec3 } from 'gl-matrix';
import { IDrawableDescriptor } from '../i-drawable-descriptor';
import { settings } from '../../settings';
import { ImmutableBoundingBox } from '../../../physics/containers/immutable-bounding-box';
import { GameObject } from '../../../objects/game-object';
export class PointLight implements ILight {
public static descriptor: IDrawableDescriptor = {
@ -10,13 +12,16 @@ export class PointLight implements ILight {
shaderCombinationSteps: settings.shaderCombinations.pointLightSteps,
};
constructor(
public constructor(
public readonly owner: GameObject,
public center: vec2,
public radius: number,
public color: vec3,
public lightness: number
) {}
boundingBox: ImmutableBoundingBox;
public distance(target: vec2): number {
return vec2.distance(this.center, target) - this.radius;
}

View file

@ -1,8 +1,14 @@
import { vec2 } from 'gl-matrix';
import { IPrimitive } from './i-primitive';
import { ImmutableBoundingBox } from '../../../physics/containers/immutable-bounding-box';
import { GameObject } from '../../../objects/game-object';
export class Circle implements IPrimitive {
public constructor(public center = vec2.create(), public radius = 0) {}
public constructor(
public readonly owner: GameObject,
public center = vec2.create(),
public radius = 0
) {}
public serializeToUniforms(uniforms: any): void {
throw new Error('Method not implemented.');
@ -16,6 +22,16 @@ export class Circle implements IPrimitive {
return vec2.distance(this.center, target) - this.radius;
}
public get boundingBox(): ImmutableBoundingBox {
return new ImmutableBoundingBox(
this,
this.center.x - this.radius,
this.center.x + this.radius,
this.center.y - this.radius,
this.center.y + this.radius
);
}
public isInside(target: vec2): boolean {
return this.distance(target) < 0;
}

View file

@ -1,18 +0,0 @@
import { vec2 } from 'gl-matrix';
export class Rectangle {
public constructor(
public topLeft: vec2 = vec2.create(),
public size: vec2 = vec2.create()
) {}
public isInside(position: vec2): boolean {
const translated = vec2.subtract(vec2.create(), position, this.topLeft);
return (
0 <= translated.x &&
translated.x < this.size.x &&
0 <= translated.y &&
translated.y < this.size.y
);
}
}

View file

@ -1,10 +1,12 @@
import { vec2 } from 'gl-matrix';
import { clamp01 } from '../../../helper/clamp';
import { mix } from '../../../helper/mix';
import { Circle } from './circle';
import { IPrimitive } from './i-primitive';
import { IDrawableDescriptor } from '../i-drawable-descriptor';
import { IPrimitive } from './i-primitive';
import { settings } from '../../settings';
import { Circle } from './circle';
import { mix } from '../../../helper/mix';
import { clamp01 } from '../../../helper/clamp';
import { ImmutableBoundingBox } from '../../../physics/containers/immutable-bounding-box';
import { GameObject } from '../../../objects/game-object';
export class TunnelShape implements IPrimitive {
public static descriptor: IDrawableDescriptor = {
@ -14,11 +16,11 @@ export class TunnelShape implements IPrimitive {
};
public readonly toFromDelta: vec2;
private toFromDeltaLength: number;
private boundingCircle: Circle;
constructor(
public readonly owner: GameObject,
public readonly from: vec2,
public readonly to: vec2,
public readonly fromRadius: number,
@ -27,12 +29,13 @@ export class TunnelShape implements IPrimitive {
this.toFromDelta = vec2.subtract(vec2.create(), to, from);
this.boundingCircle = new Circle(
this.owner,
vec2.fromValues(from.x / 2 + to.x / 2, from.y / 2 + to.y / 2),
Math.max(fromRadius, toRadius) + vec2.distance(from, to)
);
}
serializeToUniforms(uniforms: any): void {
public serializeToUniforms(uniforms: any): void {
if (!uniforms.hasOwnProperty(TunnelShape.descriptor.uniformName)) {
uniforms[TunnelShape.descriptor.uniformName] = [];
}
@ -45,6 +48,27 @@ export class TunnelShape implements IPrimitive {
});
}
public get boundingBox(): ImmutableBoundingBox {
const xMin = Math.min(
this.from.x - this.fromRadius,
this.to.x - this.toRadius
);
const yMin = Math.min(
this.from.y - this.fromRadius,
this.to.y - this.toRadius
);
const xMax = Math.max(
this.from.x + this.fromRadius,
this.to.x + this.toRadius
);
const yMax = Math.max(
this.from.y + this.fromRadius,
this.to.y + this.toRadius
);
return new ImmutableBoundingBox(this, xMin, xMax, yMin, yMax);
}
public distance(target: vec2): number {
const targetFromDelta = vec2.subtract(vec2.create(), target, this.from);
const h = clamp01(