Fix issues
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57d7009342
commit
42e4de28b5
1 changed files with 167 additions and 137 deletions
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@ -32,7 +32,8 @@ import { PlayerBase } from './player-base';
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export class Player extends PlayerBase {
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// default, until the clients sends its real value
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private aspectRatio: number = 16 / 9;
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private timeUntilRespawn = 0;
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private timeSinceLastMessage = 0;
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private objectsPreviouslyInViewArea: Array<GameObject> = [];
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protected commandExecutors: CommandExecutors = {
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@ -68,12 +69,12 @@ export class Player extends PlayerBase {
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this.queueCommandSend(new CreatePlayerCommand(this.character!));
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}
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private timeSinceLastMessage = 0;
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private messageInterval = 1 / 30;
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private timeUntilRespawn = 0;
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public step(deltaTimeInSeconds: number) {
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this.timeSinceLastMessage += deltaTimeInSeconds;
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private winnerTeam?: CharacterTeam;
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public onGameEnded(winnerTeam: CharacterTeam) {
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this.winnerTeam = winnerTeam;
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}
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public step(deltaTimeInSeconds: number) {
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if (this.character) {
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this.center = this.character?.center;
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@ -85,72 +86,60 @@ export class Player extends PlayerBase {
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this.timeUntilRespawn = settings.playerDiedTimeout;
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}
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} else {
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if (this.timeSinceLastMessage > this.messageInterval) {
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this.queueCommandSend(
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new ServerAnnouncement(`Reviving in ${Math.round(this.timeUntilRespawn)}…`),
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);
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}
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if ((this.timeUntilRespawn -= deltaTimeInSeconds) < 0) {
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this.createCharacter();
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this.center = this.character!.center;
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this.queueCommandSend(new ServerAnnouncement(''));
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}
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}
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if (this.timeSinceLastMessage > this.messageInterval) {
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const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.2);
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const bb = new BoundingBox();
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bb.topLeft = viewArea.topLeft;
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bb.size = viewArea.size;
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const remoteCalls = this.objectsPreviouslyInViewArea
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.map((g) => new RemoteCallsForObject(g.id, g.getRemoteCalls()))
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.filter((c) => c.calls.length > 0);
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const objectsInViewArea = Array.from(
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new Set(this.objectContainer.findIntersecting(bb).map((o) => o.gameObject)),
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);
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const newlyIntersecting = objectsInViewArea.filter(
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(o) => !this.objectsPreviouslyInViewArea.includes(o),
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);
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const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
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(o) => !objectsInViewArea.includes(o),
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);
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this.objectsPreviouslyInViewArea = objectsInViewArea;
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if (noLongerIntersecting.length > 0) {
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this.queueCommandSend(
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new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)),
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);
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}
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if (newlyIntersecting.length > 0) {
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this.queueCommandSend(new CreateObjectsCommand(newlyIntersecting));
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}
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this.queueCommandSend(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
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this.queueCommandSend(
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new PropertyUpdatesForObjects(
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this.objectsPreviouslyInViewArea
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.map((o) => o.getPropertyUpdates())
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.filter((u) => u) as Array<PropertyUpdatesForObject>,
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),
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);
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if (remoteCalls.length > 0) {
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this.queueCommandSend(new RemoteCallsForObjects(remoteCalls));
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}
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}
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this.queueCommandSend(
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new RemoteCallsForObjects(
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this.objectsPreviouslyInViewArea.map(
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(g) => new RemoteCallsForObject(g.id, g.getRemoteCalls()),
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),
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),
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private handleViewAreaUpdate() {
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const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.2);
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const bb = new BoundingBox();
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bb.topLeft = viewArea.topLeft;
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bb.size = viewArea.size;
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const objectsInViewArea = Array.from(
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new Set(this.objectContainer.findIntersecting(bb).map((o) => o.gameObject)),
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);
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if (this.timeSinceLastMessage > this.messageInterval) {
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this.sendQueuedCommandsToClient();
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this.timeSinceLastMessage = 0;
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const newlyIntersecting = objectsInViewArea.filter(
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(o) => !this.objectsPreviouslyInViewArea.includes(o),
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);
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const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
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(o) => !objectsInViewArea.includes(o),
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);
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this.objectsPreviouslyInViewArea = objectsInViewArea;
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if (noLongerIntersecting.length > 0) {
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this.queueCommandSend(
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new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)),
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);
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}
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if (newlyIntersecting.length > 0) {
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this.queueCommandSend(new CreateObjectsCommand(newlyIntersecting));
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}
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this.queueCommandSend(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
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this.queueCommandSend(
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new PropertyUpdatesForObjects(
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this.objectsPreviouslyInViewArea
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.map((o) => o.getPropertyUpdates())
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.filter((u) => u) as Array<PropertyUpdatesForObject>,
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),
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);
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}
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private getOtherPlayers(): Array<OtherPlayerDirection> {
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@ -190,11 +179,33 @@ export class Player extends PlayerBase {
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this.commandsToBeSent.push(command);
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}
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public stepCommunications(deltaTime: number) {
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if ((this.timeSinceLastMessage += deltaTime) > settings.updateMessageInterval) {
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this.handleAnnouncements();
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this.handleViewAreaUpdate();
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this.sendQueuedCommandsToClient();
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this.timeSinceLastMessage = 0;
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}
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}
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public sendQueuedCommandsToClient() {
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this.socket.emit(TransportEvents.ServerToPlayer, serialize(this.commandsToBeSent));
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this.commandsToBeSent = [];
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}
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private handleAnnouncements() {
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let announcement = '';
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if (this.winnerTeam) {
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announcement = `Team <span class="${this.winnerTeam}">${this.winnerTeam}</span> won 🎉`;
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} else if (!this.character) {
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announcement = `Reviving in ${Math.round(this.timeUntilRespawn)}…`;
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}
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if (announcement) {
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this.queueCommandSend(new ServerAnnouncement(announcement));
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}
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}
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public destroy() {
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super.destroy();
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}
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