This commit is contained in:
schmelczerandras 2020-11-04 22:05:21 +01:00
commit 57d7009342
3 changed files with 204 additions and 251 deletions

View file

@ -1,17 +1,17 @@
import { vec2 } from 'gl-matrix';
import {
PlayerInformation,
CharacterTeam,
settings,
Circle,
Random,
MoveActionCommand,
CharacterTeam,
} from 'shared';
import { PhysicalContainer } from '../physics/containers/physical-container';
import { PlayerContainer } from './player-container';
import { PlayerBase } from './player-base';
import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
import { PlayerCharacterPhysical } from '../objects/player-character-physical';
import { CharacterPhysical } from '../objects/character-physical';
import { PlanetPhysical } from '../objects/planet-physical';
import { Physical } from '../physics/physicals/physical';
@ -98,22 +98,18 @@ export class NPC extends PlayerBase {
private findNearCharactersSorted(
nearObjects: Array<Physical>,
): Array<{ character: PlayerCharacterPhysical; distance: number }> {
): Array<{ character: CharacterPhysical; distance: number }> {
const characters = Array.from(
new Set(
nearObjects.filter(
(o) =>
o.gameObject instanceof PlayerCharacterPhysical &&
o.gameObject !== this.character,
o.gameObject instanceof CharacterPhysical && o.gameObject !== this.character,
),
),
).map((c) => ({
character: c.gameObject,
distance: vec2.distance(
this.center,
(c.gameObject as PlayerCharacterPhysical).center,
),
})) as Array<{ character: PlayerCharacterPhysical; distance: number }>;
distance: vec2.distance(this.center, (c.gameObject as CharacterPhysical).center),
})) as Array<{ character: CharacterPhysical; distance: number }>;
characters.sort((a, b) => a.distance - b.distance);
@ -139,12 +135,10 @@ export class NPC extends PlayerBase {
const nearObjects = this.objectContainer.findIntersecting(observableArea);
const enemies = nearObjects.filter(
(o) =>
o.gameObject instanceof PlayerCharacterPhysical &&
o.gameObject.team !== this.team,
(o) => o.gameObject instanceof CharacterPhysical && o.gameObject.team !== this.team,
);
if (enemies.length > 0) {
return (enemies[0].gameObject as PlayerCharacterPhysical).center;
return (enemies[0].gameObject as CharacterPhysical).center;
}
}

View file

@ -3,11 +3,11 @@ import { CommandReceiver, Circle, PlayerInformation, CharacterTeam } from 'share
import { PhysicalContainer } from '../physics/containers/physical-container';
import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting';
import { PlayerCharacterPhysical } from '../objects/player-character-physical';
import { CharacterPhysical } from '../objects/character-physical';
import { PlayerContainer } from './player-container';
export abstract class PlayerBase extends CommandReceiver {
public character?: PlayerCharacterPhysical | null;
public character?: CharacterPhysical | null;
public center: vec2 = vec2.create();
protected sumKills = 0;
@ -23,7 +23,7 @@ export abstract class PlayerBase extends CommandReceiver {
}
protected createCharacter(preferredCenter: vec2) {
this.character = new PlayerCharacterPhysical(
this.character = new CharacterPhysical(
this.playerInfo.name.slice(0, 20),
this.sumKills,
this.sumDeaths,
@ -52,7 +52,7 @@ export abstract class PlayerBase extends CommandReceiver {
const playerBoundingCircle = new Circle(
playerPosition,
PlayerCharacterPhysical.boundRadius,
CharacterPhysical.boundRadius,
);
const playerBoundingBox = getBoundingBoxOfCircle(playerBoundingCircle);
@ -69,6 +69,6 @@ export abstract class PlayerBase extends CommandReceiver {
}
public destroy() {
this.character?.kill();
this.character?.onDie();
}
}

View file

@ -9,7 +9,6 @@ import {
TransportEvents,
SetAspectRatioActionCommand,
calculateViewArea,
SecondaryActionCommand,
settings,
PlayerInformation,
CharacterTeam,
@ -26,18 +25,15 @@ import {
} from 'shared';
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
import { PhysicalContainer } from '../physics/containers/physical-container';
import { PlayerCharacterPhysical } from '../objects/player-character-physical';
import { CharacterPhysical } from '../objects/character-physical';
import { PlayerContainer } from './player-container';
import { PlayerBase } from './player-base';
import { DeltaTimeCalculator } from '../helper/delta-time-calculator';
export class Player extends PlayerBase {
// default, until the clients sends its real value
private aspectRatio: number = 16 / 9;
private isActive = true;
private objectsPreviouslyInViewArea: Array<GameObject> = [];
private pingDeltaTime = new DeltaTimeCalculator();
private _latency?: number;
protected commandExecutors: CommandExecutors = {
[SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) =>
@ -57,31 +53,10 @@ export class Player extends PlayerBase {
private readonly socket: SocketIO.Socket,
) {
super(playerInfo, playerContainer, objectContainer, team);
this.createCharacter();
socket.on(
TransportEvents.Pong,
() => (this._latency = this.pingDeltaTime.getNextDeltaTimeInSeconds()),
);
this.measureLatency();
this.step(0);
}
public measureLatency() {
this.pingDeltaTime.getNextDeltaTimeInSeconds(true);
this.socket.emit(TransportEvents.Ping);
if (this.isActive) {
setTimeout(this.measureLatency.bind(this), 10000);
}
}
public get latency(): number | undefined {
return this._latency;
}
protected createCharacter() {
const preferredCenter = this.playerContainer.players.find(
(p) => p.character?.isAlive && p.team === this.team,
@ -191,7 +166,7 @@ export class Player extends PlayerBase {
const playersInViewArea = this.objectContainer
.findIntersecting(bb)
.map((o) => o.gameObject)
.filter((g) => g instanceof PlayerCharacterPhysical);
.filter((g) => g instanceof CharacterPhysical);
const otherPlayers = this.playerContainer.players.filter(
(p) => p.character?.isAlive && playersInViewArea.indexOf(p.character!) < 0,
@ -222,6 +197,5 @@ export class Player extends PlayerBase {
public destroy() {
super.destroy();
this.isActive = false;
}
}