Add more substitutions

This commit is contained in:
schmelczerandras 2020-07-26 19:11:03 +02:00
commit 79bb7a64a2

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@ -6,7 +6,8 @@ precision mediump float;
#define LINE_COUNT {lineCount}
#define CAVE_COLOR vec3(0.36, 0.38, 0.76)
#define AIR_COLOR vec3(0.7)
#define DISTANCE_SCALE {distanceScale}
// start, end - start
uniform vec2[LINE_COUNT * 2] lines;
// startRadius, endRadois
@ -31,6 +32,6 @@ void main() {
float distance = -minDistance;
fragmentColor = vec4(
mix(CAVE_COLOR, AIR_COLOR, clamp(distance, -10.0, 0.0) / 10.0 + 1.0),
distance / 32.0
distance / DISTANCE_SCALE
);
}