even more
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1 changed files with 1842 additions and 3095 deletions
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@ -1,15 +1,13 @@
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// Slow-client backpressure: what a Player sheds when its socket stops draining.
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import { describe, it, expect, beforeEach } from 'vitest';
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import { createRequire } from 'node:module';
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import { PhysicalContainer } from '../backend/src/physics/containers/physical-container';
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import { PhysicalContainer } from '../backend/src/physics/physical-container';
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import { PlayerContainer } from '../backend/src/players/player-container';
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import { createWorld } from '../backend/src/create-world';
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const require = createRequire(import.meta.url);
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const shared = require('../shared/lib/main.js');
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const {
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applyArrayPlugins,
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Random,
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settings,
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TransportEvents,
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@ -21,9 +19,6 @@ const {
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ServerAnnouncement,
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} = shared;
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applyArrayPlugins();
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// Shaped like engine.io: the byte count lives on the ws socket under the transport.
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class FakeSocket {
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public readonly sent: Array<{ event: string; payload: unknown }> = [];
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public readonly conn = { transport: { socket: { bufferedAmount: 0 } } };
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@ -48,9 +43,8 @@ class FakeSocket {
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const makePlayer = () => {
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Random.seed = 3;
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const objects = new PhysicalContainer();
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const objects = new PhysicalContainer({ addPoints() {}, announce() {} });
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createWorld(objects);
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objects.initialize();
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const players = new PlayerContainer(objects, 4, 0);
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const socket = new FakeSocket();
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const player = players.createPlayer({ name: 'player' }, socket as never);
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